Morality Test (3.5e Spell)

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Revision as of 03:59, 7 August 2013 by Foxwarrior (talk | contribs) (short-circuiting the spell is no fun)
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Author: Foxwarrior (talk)
Date Created: 9/19/10
Status: Just started
Editing: Clarity edits only please
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Morality Test
Necromancy
Level: Sylvan Occultist 4, Paladette 5, Dream Lord 6
Components: V (sometimes)
Casting time: 1-round
Range: Touch
Target: One creature
Duration: 3 days
Saving Throw: Will negates
Spell Resistance: Yes

After casting this spell and touching the target, you must tell them to do something unless they succeed on a Will save. This task should be something they are capable of doing in a day. In addition, you must secretly decide whether or not they should do it.

If they do not do the task before the duration ends, and you had decided they should do it, they die.

If they do the task before the duration ends, and you had decided they should not do it, they die.

If they do not do the task before the duration ends, and you had decided they should not do it, they live.

If they do the task before the duration ends, and you had decided they should do it, they live.

If morality test would be dispelled or removed, the target may choose to have the spell continue to take effect instead; if they do not choose that, they die.

The creature is aware that either doing or not doing this task will result in their death, but not which one.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSylvan Occultist


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
Article BalanceVery High +
AuthorFoxwarrior +
ComponentV (sometimes) +
Identifier3.5e Spell +
LevelSylvan Occultist 4 +, Paladette 5 + and Dream Lord 6 +
RangeTouch +
Rated ByDanielDraco +, Franken Kesey +, Sulacu +, Spanambula +, The-Marksman + and Qwertyu63 +
RatingRated 1.5 / 4 +
SchoolNecromancy +
SummaryThe target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know. +
TitleMorality Test +