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werebear 6 5



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Werebear Variant

A 6-level class that increases the werebear's HD and stats to the one listed in the MM pg 171.

Making a Werebear

This werebear variant differs from most racial class level progressions in that it must first have 1 level of a base class to apply the lycanthrope template to before gaining levels as a werebear. Applying the Lycanthrope(werebear) template gives the base creature a +3 Level Adjustment. This gives a lst level Werebear an ECL of 5, or more if it has additional LA from the base creature's race.

Unlike a normal lycanthrope, this variant werebear uses the base creature's ability scores when in bear or hybrid form. The bear and hybrid form gain increases to the physical scores as the werebear gains racial class levels. Additionally, in hybrid or bear form its size changes to large, gaining a +8 to Strength, -2 to Dex, +4 to Con, and +2 to its Natural Armor bonus, as well as a -1 Size penalty to attack rolls and AC. It's large forms also take a -4 penalty on Hide checks.

The Werebear gains a +2 to Wisdom and +2 to its natural armor in all forms. It also gains the Scent ability and low-light vision in all forms. The werebear gains the shapechanger subtype.

SPECIAL: The character this is being used for does not possess the Curse of Lycanthropy Special Attack. While technically a lycanthrope, her inherited lycanthropy is divine in origin, and cannot be spread as normal lycanthropy.

Races: Any humanoid or giant of medium, large, or huge size.

Alignment: any non-evil.

Table: The Werebear

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Ability
Score
Increase
Natural
Armor
Increase
Damage
Reduction
Fort Ref Will
1st +0 +2 +2 +0 Alternate Form, Bear Empathy, Track Con +2 1/silver
2nd +1 +3 +3 +0 Str +2 +1 2/silver
3rd +2 +3 +3 +1 Iron Will Str +2, Dex +2 4/silver
4th +3 +4 +4 +1 Con +2 +1 6/silver
5th +3 +4 +4 +1 Str +2 8/silver
6th +4 +5 +5 +2 Str +2, Dex +2 +1 10/silver

Class Skills (2 + Int modifier per level
Handle Animal (Cha), Listen (Wis), Spot (Wis), Swim (Str).

Class Features

All of the following are class features of the Werebear.

Weapon and Armor Proficiency: In hybrid or bear form, a werebear gains 2 claws as a primary attack and a bite as a secondary attack, with which he is proficient. In hybrid form he may use either natural attacks or manufactured weapons. He gains no other weapon or armor proficiencies.

Alternate Form (Su): As a normal lycanthrope, except for the ability scores, see above.

Bear Empathy (Ex): Communicates with bear and dire bears, and gains a +4 racial bonus on Charisma-based checks against bears or dire bears.

Ability Score Increase (Ex): In bear or hybrid form, the werebear gains increased ability scores. These increases are cumulative.

Natural Armor Bonus (Ex): In bear or hybrid form, the werebear's natural armor increases. These increases are cumulative.

Damage reduction: At 1st level the werebear gains DR 1/silver while in bear or hybrid form. This increases to DR 2/silver at second level and then increases by 2 at every level afterwards, to a maximum of DR 10/silver at 6th level.

Track (Ex): The werebear gains the Track feat as a bonus feat at 1st level.

Iron Will (Ex): The werebear gains Iron Will as a bonus feat at 3rd level.


Werebear Restrictions

A werebear may not take any class levels while progressing through this class. Templates may be applied, as may bloodline levels. Once all 6 levels of werebear are complete, the werebear may continue taking levels as an animal, or take a class levels as normal.