Empowering Smite (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Empowering Smite
Champion's Might (Strike)
Level: 7
Prerequisite: Two Champion’s Might maneuvers, smite class feature
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
As you make a strike against your enemy, you unleash a prayer to the gods to grant a second wind to your allies.

As part of initiating this maneuver, you must execute a smite. If your attack hits, you and all allies within 30 ft. are healed of an amount of damage equal to the extra damage from your smite. The target still suffers damage from the smite. If a feat, magic item or special ability increases the damage of your smite (such as the martial faith stance), the amount of healing provided also increases. If the attack is a critical hit, the amount of healing doubles.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesChampion's Might

Article BalanceModerate +
AuthorT.G. Oskar +
DisciplineChampion's Might +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryReplace smite damage into healing energy for all allies within 30 ft. +
TitleEmpowering Smite +
TypeStrike +