Empowering Smite (3.5e Maneuver)
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Revision as of 03:11, 16 July 2013 by T.G. Oskar (talk | contribs)
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Champion's Might (Strike) | |
Level: | 7 |
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Prerequisite: | Two Champion’s Might maneuvers, smite class feature |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Target: | One creature |
As part of initiating this maneuver, you must execute a smite. If your attack hits, you and all allies within 30 ft. are healed of an amount of damage equal to the extra damage from your smite. The target still suffers damage from the smite. If a feat, magic item or special ability increases the damage of your smite (such as the martial faith stance), the amount of healing provided also increases. If the attack is a critical hit, the amount of healing doubles.
This maneuver is a supernatural ability.
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Facts about "Empowering Smite (3.5e Maneuver)"
Article Balance | Moderate + |
Author | T.G. Oskar + |
Discipline | Champion's Might + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Undiscussed + |
Summary | Replace smite damage into healing energy for all allies within 30 ft. + |
Title | Empowering Smite + |
Type | Strike + |