Glorious Weapons (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Glorious Weapons
Champion's Might (Boost) [Evil or Good]
Level: 2
Prerequisite: Turn or rebuke undead class feature
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
You channel positive or negative energy through your weapon and temper it with the purest essence of alignment.

You imbue your weapon with holy or unholy energy for a brief moment. Until the beginning of your next turn, your weapon is treated as if having the holy or unholy special quality, allowing it to bypass the damage reduction of certain creatures and dealing an extra 2d6 points of damage against all creatures of a specific alignment.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesChampion's Might

Article BalanceModerate +
AuthorT.G. Oskar +
DescriptorEvil or Good +
DisciplineChampion's Might +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryConsume a use of turn/rebuke undead to treat weapon as holy/unholy for 1 round +
TitleGlorious Weapons +
TypeBoost +