User talk:Luigifan18:Viewtiful Warrior (3.5e Class)

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Revision as of 01:35, 15 November 2012 by Luigifan18 (talk | contribs) (Comments)
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Comments

First glance, and I know you are not done yet, thus some of these may be premature.

1)VFX:

a. Not many classes have Knowledge (theatrics), as a class skill. The way you have it worded it should certainly be a knowledge check, though perhaps one that is less rare (but not common).
b. It is mentioned that certain features require different knowledge checks, but the range is not noted anywhere else.

2)Unarmed Strike looks inferior to Unarmed Mastery (do not need both): was this just leftover form an earlier edition?

3)VFX Slow:

a. Alone this should put the class into Very High balance.
b. Am starting to notice the amazing detail in your articles. And the amount of referencing that needs to be done every time a player uses one.
c. It might help if you build up to the Slow feature: list the other features gained at first level, then slow. When a potential player starts reading the first few lines, then finds a whole bunch of references to other features – before understanding the first – they quickly become confused.

4)Shocking Pink: Incomplete?

5)Red Hot Kick: what’s a midair jump?... Oh, name consistency helps, especially if you introducing a lot of names.

6)VFX Mach Speed: you could, honestly, merge slow and speed into one feature. (The abilities are quite similar, just opposite.)

7)Replay! More on this later.

8)Yatagashiri: in first paragraph, just state that you cannot do it to creatures two sizes larger (simplifies, and is essentially the same).

9)Desperado: seams very out of place (even as an option). Doesn’t the class flavor dictate that Viewtiful Warrior’s gain their power from sticking out?

10)Stinger and Air Raid much more justifiable. "Either/Or" clauses work best as variants (at the bottom or on a subpage, with link);but they both look very fun, and flavorful.

11)Are you planning on putting anything after 11th level?

One small, minor, petty little thing: generally, the colors red, blue and purple are avoided to keep from confusing them with links (as well as really light colors like yellow). Check out Ganteka’s page of colors for some of the colors that this wiki recognizes (orange may be a good substitute).

Overall this is a wonderful and original class that I look forward to playing. A class that deserves more than partial features from other classes. And a class that opens a new level, a new understanding of what DnD can become. --Franken Kesey (talk) 00:29, 11 November 2012 (UTC)

The thing about the Viewtiful Warrior is that it's meant to be an adaptation of the Viewtiful Joe series to D&D, and I'm trying to replicate the mechanics of the first two games as closely as I can.
I had to come up with Knowledge (theatrics) for the Viewtiful Warrior, but the bard also should have access to it. Can't think of any other classes that would. I haven't decided on the Knowledge DCs yet.
The standard Viewtiful Warrior (unarmed combat) is based on the main character, Joe. Mach Speed, Yatagashiri, the Red Hot One-Hundred, and the Voomerang are exclusive to him in Viewtiful Joe 2 (he can also use the Shocking Pink in Viewtiful Joe 1, but they're given to Silvia in the sequel.) He uses punches as his upper-body attack. The ranged combat features are based on Silvia, who uses a ray gun as her weapon. VFX Replay, Desperado, and the Heavy Heart Shoulder Slam are her exclusive moves. Desperado is designed to work like it does in Viewtiful Joe 2. Stinger, Round Trip, and Air Raid are Alastor's exclusive moves. I designed them to work in the same fashion as when you fight him as a boss in Viewtiful Joe 1. He likes swords. And lightning.
As for, I feel that Replay and Zoom transitioned into D&D better than Slow and Mach Speed did. Probably because Replay and Zoom aren't as complicated as Slow and Mach Speed are. I tried to make it so that the VFX powers can do everything that they're capable of doing in the games. Also, in the Viewtiful Joe games, it's perfectly possible (and a good strategy) to toggle VFX powers on and off repeatedly to save VFX. In both Viewtiful Joe 1 and 2, the powers Slow, Mach Speed, and Zoom are obtained in that order. Replay is obtained later in Viewtiful Joe 2 between Mach Speed and Zoom, but I put it at the same level as Mach Speed for convenience's sake. Also, I make the Viewtiful Warrior choose between Mach Speed and Replay because Mach Speed's exclusive to Joe and Replay's exclusive to Silvia.
I haven't yet decided how Shocking Pink will work for D&D purposes. As for Red Hot Kick, it (again) is meant to work just like it does in the Viewtiful Joe games. Also, there are two major class features after 11th level - Viewtiful Forever and Take 2. (The fighter bonus feat's just there to fill the void.) Finally, the Monk gets Improved Unarmed Strike at first level, and then his unarmed attack enhancements seem to build off of that, so I set up the Viewtiful Warrior to work the same way. --Luigifan18 (talk) 05:22, 11 November 2012 (UTC)
Oh. The jester should also get Knowledge (theatrics). And I suppose one could justify giving it to clerics as well (or at least to clerics of certain deities).
Knowledge (Theatrics) doesn't exist... o.O -- Eiji-kun (talk) 22:15, 14 November 2012 (UTC)
I know, I had to make it up for this class. The only other Knowledge skill suitable for it is Knowledge (local). --Luigifan18 (talk) 23:29, 14 November 2012 (UTC)
It would seem to me the skill you want is Perform. -- Eiji-kun (talk) 01:07, 15 November 2012 (UTC)
Not really. Just because you know about theater doesn't mean you can perform (well, Viewtiful Warriors generally can, but not the kind of performance that most audiences would find comfortable... it'd be roughly analogous to plopping Mick Jagger in front of a bunch of feudal serfs and having him perform a rock concert). Still might put Perform on the class skill list, but I really want a skill to be there representing knowledge of the performance arts much moreso than ability to perform in them (though Knowledge (theatrics) and the Perform skills will definitely have synergy with each other).

TLDR

So, this classes class features, from the word "class features" to the end of "Bonus feat:ukemi... level.", take 5,749 words. Add this to the 2,066 words ukemi takes up, and you get a class that so far requires the DM and players to read and parse 7,815 words.Fluffykittens (talk) 05:50, 11 November 2012 (UTC)

It makes far more sense if you've played Viewtiful Joe and Viewtiful Joe 2. --Luigifan18 (talk) 06:14, 11 November 2012 (UTC)
An individual character is not a build.Fluffykittens (talk) 06:24, 11 November 2012 (UTC)
Well, it's not just Joe. I threw in elements of Silvia and Alastor as well. And to be honest, the selection of Heinshin heroes in the franchise is a bit limited. Aside from those three, there's really only Captain Blue, Jet Black, and Queen Heinderella. (And Captain Blue Jr., I suppose). Captain Blue, Jet Black, and Queen Hienderella would all have to be prestige classes. Oh, there's also Six Machine, but that'd have to be a vehicle. I haven't un-commented it yet, but I do plan on including an option to treat VFX as a highly specialized form of psionics. --Luigifan18 (talk) 17:13, 11 November 2012 (UTC)