Pupitar (3.5e Monster)
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Pupitar | |
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Size/Type: | Medium Magical Beast (Earth) |
Hit Dice: | 7d10+35 (73 hp) |
Initiative: | +0 (+0 Dex) |
Speed: | 20 ft., burrow 10 ft. |
Armor Class: | 18 (+0 dexterity, +8 natural), touch 10, flat-footed 18 |
Base Attack/Grapple: | +7/+9 |
Attack: | Bite +9 melee (1d8+3 plus Flinch, 19-20/x3) |
Full Attack: | Bite +9 melee (1d8+3 plus Flinch, 19-20/x3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Flinch, Spike Stones, Augmented Critical (Bite) |
Special Qualities: | Egg Move, Shed Skin, Damage Reduction 4/-, Dark Pokemon Traits, Rock Pokemon Traits |
Saves: | Fort +12, Ref +5, Will 12 |
Abilities: | Str 14, Dex 11, Con 19, Int 7, Wis —, Cha 10 |
Skills: | — |
Feats: | Improved Natural Attack (Bite), Great Fortitude, Improved Toughness |
Environment: | Mountainous areas |
Organization: | Solitary |
Challenge Rating: | 7 |
Treasure: | Standard. |
Alignment: | Neutral |
Advancement: | 8-9 HD (Medium), 10-11 HD (Large), Evolves into Tyranitar at 12 HD |
Level Adjustment: | — |
Combat
Flinch (Ex): Any target bitten must make a DC 16 Fort save or be Stunned for one round. The save DC is Strength-based. This is a [Dark] effect.
Shed Skin (Su): With a move action, Pupitar can shed off a thin layer of skin, emerging fresh and new. This restores 1d6 HP, plus its Charisma modifier, and also removes any effects that Pupitar considers harmful, such as stunning, paralysis, nausea, negative levels, or being on fire. It does not prevent effects of the area that Pupitar happens to be in, such as darkness, time, or weather. This is considered a purely mental action.
Spike Stones (Su): Pupitar can duplicate a spike stones effect at will. Caster level equals hit dice, save DC equals 10 + ½ Pupitar’s hit dice + Pupitar’s Charisma modifier. This is a [Rock] effect.
- For the sample Pupitar, the caster level is 7, and the save DC is 14.
Egg Move: The egg move advances:
- Curse (Su): This grants a +3 profane bonus to AC, attacks, and damage for three rounds, but for the duration, Initiative is at -5 and speed is halved. This is a [Ghost] effect. If used in a Contest, it acts last on the next Round, but if it wins any points on that next Round, it gains another one.
- Outrage (Su): Pupitar does have draconic features, and holds a deep rage just waiting to break out and destroy shit. If it enters an Outrage, which takes a Full Round Action, everything within 50 feet takes 1d6 fire damage per level. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per level out to 60 feet. Finally, on the third round it deals 2d6 damage per level out to 75 feet, then becomes Exhausted for one minute. This cannot be used while Fatigued or Exhausted. This is a [Dragon] effect.
- Iron Defence (Su): As a standard action, Pupitar can grant itself DR 8/—, a +4 bonus to natural armour, and Light Fortification (as the armour property) for three rounds. This is a [Steel] effect and, in a Contest, prevents point-theft for the rest of the Round.
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Alignment | Neutral + |
Author | SisterAcacia + |
Challenge Rating | 7 + |
Environment | Mountainous areas + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Earth + |
Title | Pupitar + |
Type | Magical Beast + |