Power Word Mindbreak (3.5e Spell)
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Enchantment (Compulsion) [Evil, Mind-Affecting] | |
Level: | Sorcerer/Wizard 9 |
---|---|
Components: | V, see text |
Casting time: | 1 Standard Action |
Range: | 90 feet |
Targets: | All creatures in a 90 foot radius around caster; see text |
Duration: | Instantanous |
Saving Throw: | None and Will partial; see text |
Spell Resistance: | Yes |
The tyrant king stood and opened his mouth, fell words of power escaping as green fumes of noxious gas. 'Fools, we use logic here! Democracy equates to laws with good reason. As Wikipedia and the FSF does, so does law. Please note "copyright"; "so long as one does it in addition" and please read the GNU FDL v1.2.' Before him, all his enemies fell, silenced by his irrefutable madness.
This spell is known under many names, including Tongue of the Gibbering Orb, Green Dragon's Words of Power, and WTF did he say?, but whatever the name, one thing is certain; these are just but the first few phrases of the anti-thought equation, a mathematical formula so potent and so powerful that any being which hears it is reduced to a gibbering wreck of idiocy, literally made stupider by the presence of anti-thought. Thought to have been first spoken by some eldritch abomination and learned by the admin inevitable Green D-001, which resulted in its downfall, this phrase threatens to wipe out all intelligent life as we know it, leaving an empty world of roving mindless spambots and trolls who continue to grow in spite of lacking the minds to control them. Even in this paraphrased form, the words are very dangerous.
You utter the terrible fragments of speech and all creatures within 90 feet are affected, both ally and enemy, regardless of if they hear it or not. Any creature with 101 hit points or less gets no saving throw, while those with greater hit points get a Will save to resist. Creatures who fail are struck with a permanent feeblemind spell which cannot be removed by anything short of miracle or wish. In addition, they are dazed for 1 round. Creatures which make their saves manage to kill off enough brain cells to shake the effect off before the damage becomes permanent, taking 1d8 points of Intelligence and Charisma damage, and they are not dazed.
So nonsensical and idiotic are the ramblings that even creatures which are immune to mind-affecting effects are affected as if they had saved on their saving throw, regardless of their current hit point total. Only those immune to mind-affecting effects and ability damage get off scott free, with only the vague sensation of feeling so very unclean.
The anti-thought phrases are corrosive for the mind to even prepare. Casters which prepare the spell take 1d4 points of Intelligence, Wisdom, and Charisma drain simply for readying the spell. This damage cannot be healed by any means until the spell is no longer prepared. This is in addition to the corrupt cost for casting the spell.
Corrupt Cost: The caster takes 1d4 points of additional Intelligence, Wisdom, and Charisma damage when they cast this spell.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Component | V + and see text + |
Descriptor | Evil + and Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 9 + |
Range | Other + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
School | Enchantment + |
Subschool | Compulsion + |
Summary | The first phrase of the anti-thought equation, it is phrases so stupid, so illogical, and so mentally disturbed that your mind is shattered, brain cells commiting suicide as an act of mercy. + |
Title | Power Word Mindbreak + |