Casinoid (3.5e Monster)

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Author: Sulacu (talk)
Date Created: October 25, 2012
Status: Pending
Editing: Clarity edits only please
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Casinoid
Size/Type: Large Construct
Hit Dice: 20d10+130 (240 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 33 (-1 size, +2 Dex, +15 natural, +7 deflection), touch 18, flat-footed 31
Base Attack/Grapple: +15/+27
Attack: Slam +22 melee (4d6+12)
Full Attack: 2 slams +22 melee (4d6+12)
Space/Reach: 10 ft./10 ft.
Special Attacks: Fate spin, Double Spin, Respin
Special Qualities: Construct traits, DR 15/adamantine, magic immunity, reinforced plating +5
Saves: Fort +11, Ref +8, Will +10
Abilities: Str 27, Dex 14, Con —, Int 12, Wis 18, Cha 25
Skills: Listen +27, Spot +27, Spellcraft +25
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 13
Treasure: Varies
Alignment: Chaotic neutral
Advancement: 21-50 HD (Large)
Level Adjustment:


What stands before you is a large, bulky slot machine with legs that packs a mean punch. You better hope the dude behind the DM-screen doesn't roll a yahtzee.

Casinoids are large, intelligent constructs fitted with a slot machine in the center of their bodies. Their three reels have the mystical power to create a great multitude of different effects. A casinoid stands roughly 10 feet tall and weighs about 1,500 pounds. Casinoids are powered by a crystalline proteum core that supplies them with nigh-indefinite amounts of energy.

Combat

A casinoid's natural weapons are treated as adamantine for the purpose of overcoming damage reduction.

Magic Immunity: A casinoid is immune to any spell that allows spell resistance.

Fate Spin (Su): A casinoid automatically spins its reels at the start of its every turn. This is an instantaneous effect that happens before it takes any actions, including swift actions. Depending on its result, the casinoid's slot machine can create a large variation of effects. See Payouts below for all possible outcomes that generate effects.

Double Spin (Su): A casinoid may expend a standard action in order to spin twice during its turn, enabling it to possibly generate more than one payout in one round.

Respin (Su): Once per 1d4 rounds, a casinoid may respin one of its reels after its first spin of the day. This ability must be used before the payout of the spin (if any) comes into effect.


Payouts

All three of a casinoid's slot reels contain 12 symbols. A d12 is rolled for every reel to determine its result. The symbols on all of a casinoid's reels are as follows.

Table: Slot Symbols

d12 Symbol d12 Symbol
1 Flame 7 Black skull
2 Lightning bolt 8 Chimera
3 Slime 9 Clock
4 Ice cube 10 Pyramid
5 Music note 11 Shield
6 Wrench 12 Wrench



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