Lesser Refresh Magic (3.5e Spell)
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Transmutation | |
Level: | Bard 0, Cleric 0, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 0 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One creature or object |
Duration: | Instantaneous |
Saving Throw: | None or Reflex half; see text |
Spell Resistance: | No or Yes; see text |
Noticing your spell expiring, you infuse it with magic to keep it going just a little bit longer.
This spell functions like refresh magic, but you roll a 1d4 for the refresh roll, you may not add your caster level (or any fraction thereof) to the refresh roll, and the spell cannot be cast as an area version or anti-dispel.
Recharging any magic item with a spell level above 0 carries a 20% chance per spell level of the item that it will explode, doing 1d6 backlash damage per spell level and 1d2 backlash damage per charge to you, and doing that same amount of raw arcane/divine power damage to all creatures in a 5-foot radius of the exploding item (Reflex save for half, creature holding exploding item takes -2 penalty to save, spell resistance applies to explosion).
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Luigifan18v |
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Article Balance | Low + |
Author | Luigifan18 + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Bard 0 +, Cleric 0 +, Druid 1 +, Paladin 1 +, Ranger 1 + and Sorcerer/Wizard 0 + |
Range | Other + |
Rated By | Leziad + and Eiji-kun + |
Rating | Rating Pending + |
School | Transmutation + |
Summary | As refresh magic, but +0 on roll and fewer options. + |
Title | Lesser Refresh Magic + |