Talk:Practiced Initiator (3.5e Feat)

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Revision as of 02:37, 10 October 2012 by Havvy (talk | contribs) (Wait a second...)
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Ratings

RatedFavor.png BackHandOfFate favors this article and rated it 4 of 4!
Given that maneuvers aren't nearly as powerful as spells and how few feats a character ever gets in his life, I am completely comfortable with a +4 boost to IL. You'd have to take 8 or more levels in non IL classes to get the full benefit from this feat, and that in and of itself can be a potential limiting factor when designing a sublime character. This feat gets my stamp of approval. Span is the man.
RatedLike.png DanielDraco likes this article and rated it 3 of 4.
I do not bow at the altar of ToB. It's probably the best-balanced book WotC has put out for 3.5e, but it has its flaws -- chiefly owing to the fact that it is scarcely less hostile to multiclassing than spellcasting is. There are reasons that spell levels suck, and all of those reasons apply to maneuvers even moreso for the fact that they generally do not scale with level. The half-stacking thing doesn't fix its hostility to multiclassing. It mitigates the problem somewhat, but it provides nothing that resembles a complete fix. This patches the problem a little more.
RatedFavor.png Eiji-kun favors this article and rated it 4 of 4!
Silly Ghostwheel, this is lovely. You're still need to be at least 17 HD to gain any level 9 maneuvers (and with at least 13 of those being initiator levels). Gaining level appropriate access for a feat certainly sounds right to me. Counter-favored!
RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
I am strongly of the belief that this shouldn't be, since IL rises naturally with non-IL levels anyway. You can get level 9 maneuvers even with 6 non-IL levels, and this just ruins the system that ToB put in place.


Wait a second...

Is there any significant difference between this feat and this one? --DanielDraco (talk) 18:58, 7 October 2012 (UTC)

Practiced Initiator is twice as strong, and Havvy didn't pick a balance point? --Foxwarrior (talk) 23:08, 7 October 2012 (UTC)
Oh, completely missed the different number. --DanielDraco (talk) 03:08, 8 October 2012 (UTC)
Yeah, I totally thought I'd seen this feat on the wiki before, but I searched everything I could think of and couldn't find it. Spanambula (talk) 08:30, 8 October 2012 (UTC)
It didn't come up when I did a search for 'Sublime'. Huh, that's wierd. Still, I prefer this one over the other. +2 IL is simply not worth a feat. --BackHandOfFate (talk) 14:18, 8 October 2012 (PST)
The strength of this feat (and mine) both depend on what maneuvers you currently have, what other classes you take, and and whether you take an initiator class in the future. It could provide absolutely no benefit, or it could unlock gamebreaking abilities. For that reason, it's unquantifiable. --Havvy (talk) 05:42, 9 October 2012 (UTC)
The "no benefit" situation shouldn't be relevant (Weapon Focus on a paralyzed psion! Woot!). What sort of gamebreaking abilities are you thinking of, Havvy? --Foxwarrior (talk) 07:18, 9 October 2012 (UTC)
Say that there's a very high balanced discipline with lots of crazy save or dies or use and win abilities. A couple of initiator levels could unlock more powerful versions of these abilities, and be very high. While using this feat when the only discipline you have is a low powered discipline, in which case both of these feats would be low power. On average, disciplines are high balanced on the wiki though. --Havvy (talk) 02:37, 10 October 2012 (UTC)

Multiclass Patch

As long as you're doing an IL multiclass patch, how about adding the ability to replace an old maneuver known with a new one (just like their existing retraining mechanics) whenever you would gain enough levels to increase your IL with a class to an even number. And allowing two swaps when you select the feat if it boosts your IL all at once perhaps. Something to take the weirdness out of your options being class order of acquisition dependent basically. - Tarkisflux Talk 21:36, 8 October 2012 (UTC)

I'm on the fence about this. On one hand, retraining maneuvers in ToB is stupidly limited. However, I feel like adding something like what you suggest would definitely bump this feat into VH range, and I wasn't really wanting to make this a feat of that level. Since even the PrCs in the Tome of Battle don't let add your PrC levels to your base CL for the purpose of retraining, I'm tempted to leave it off. That kind of change would be better suited to a houserule, IMO. Spanambula (talk) 02:29, 9 October 2012 (UTC)
FavoredBackHandOfFate + and Eiji-kun +
LikedDanielDraco +
OpposedGhostwheel +