User:The Dire Reverend/ROBOT
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Contents
- 1 <ROBOT>
- 1.1 Creating a <ROBOT>
- 1.1.1 Size and Type
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Full Attack
- 1.1.7 Special Attacks
- 1.1.8 Special Qualities
- 1.1.9 Abilities
- 1.1.10 Skills
- 1.1.11 Feats
- 1.1.12 Environment
- 1.1.13 Organization
- 1.1.14 Challenge Rating
- 1.1.15 Treasure
- 1.1.16 Alignment
- 1.1.17 Advancement
- 1.1.18 Level Adjustment
- 1.1 Creating a <ROBOT>
<ROBOT>
Creating a <ROBOT>
<ROBOT> is an inherited template that can be applied to any living, corporeal creature.
Size and Type
The base creature's type changes to Construct. Size is unchanged.
Hit Dice
The base creature's racial hit die change to d10s. In addition, the creature loses its constitution modifier to its health.
Speed
Armor Class
Attack
Full Attack
Special Attacks
Special Qualities
Berserk (Ex): Any time a creature lands a natural 20 on a <ROBOT>, While <ROBOT>s are immune to extra damage from critical hits, any time a critical hit is confirmed on a <ROBOT>, there is a 10% chance that the <ROBOT>'s processor will malfunction, causing it to attack the closest creature can find, continuing to do so until the <ROBOT> is destroyed.
Fuel Dependent (Ex):
Abilities
Skills
The combustion engine powering the <ROBOT> makes a lot of noise, making the <ROBOT> take a -20 penalty to all move silently checks.
Feats
Environment
Organization
Challenge Rating
Treasure
Alignment
Advancement
Level Adjustment
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