Wrath of the Desert (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 6-22-11
Status: Complete
Editing: Clarity edits only please
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Wrath of the Desert
Desert Wind (Counter) [Air, Earth]
Level: 9
Prerequisite: Need four Desert Wind maneuvers
Initiation Action: Standard Action
Range: Melee Attack
Target or Area: Up to 80-ft.-radius burst; see text
Duration: Instantaneous
Saving Throw: Reflex partial; see text

SHORYUKEN!!!

You slice upward into the air, and the ground comes with you, a blast of superheated air and shards of glass throwing you and your opponent up into the sky! When you hit your target they take normal melee damage plus an additional 1d6 points of damage per level, half fire and half slashing which ignores damage reduction, except DR/-. In addition you throw the enemy 5 feet in the air per initiator level, adding extra falling damage. You never take falling damage from using this maneuver. When the enemy lands they must succeed on a Reflex save DC 19 + Wisdom modifier or fall prone.

The whirlwind of burning swirling sands expands beyond you and your target, and you may expand it up to an 80 foot area. Other creatures besides your initial target take half the fire and slashing damage, all the fall damage from being thrown in the air, and are knocked prone. A successful Reflex save negates the fall damage and falling prone, but not the fire and slashing damage.

If done in actual desert terrain, the damage rises to 1d8 fire and slashing damage per level. This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DescriptorAir + and Earth +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level9 +
RatingUndiscussed +
SummaryCreating a blazing tornado of fire, wind, and glass, tearing up the landscape around you. +
TitleWrath of the Desert +
TypeCounter +