Worldsmith (3.5e Prestige Class)

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Worldsmith

Welcome. . . to my dominion

Just as many people aspire to leave a lasting mark on the world by creating something, many deities and divine ascendants aspire to leave a lasting mark on the multiverse by creating a world. Some people even get the idea that creating a world can make them into a deity. Worldsmiths are those who practice the creation of worlds, the bending of reality into new forms. They are few and far between, seldom learning their art from another worldsmith or even from writings, but instead each re-inventing the path.

Entry Requirements
Skills: Craft: 16 ranks, Knowledge (The Planes): 8 ranks, Knowledge (Arcana or Religion): 8 ranks.
Feats: At least one Item Creation feat.
Spellcasting: Ability to Greater Teleport (self only is sufficient).

Table: The Worldsmith

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Refuge Plane +1 level of existing class
2nd +0 +3 +0 +3 Chosen Battleworld 1/day +1 level of existing class
3rd +1 +3 +1 +3 Master's Refuge, Prison Dimension +1 level of existing class
4th +2 +4 +1 +4 Chosen Battleworld 2/day, Immortality +1 level of existing class
5th +2 +4 +1 +4 Chosen Battleworld 3/day, Genesis +1 level of existing class

Class Skills (4 + Int modifier per level.
Alchemy (Int) Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int), Survival (Wis).

Class Features[edit]

All of the following are class features of the Worldsmith.

Spellcasting: A Worldsmith casts any spells they used to cast. Every time they gain a level in Worldsmith, they may pick an existing spellcasting class they have spellcasting ability from and advance it one level, for purposes of spells known, caster level and spells per day only. If they have no pre-existing spellcasting, they may advance as a Sorcerer.

Refuge Plane (Sp): A Worldsmith of 1st level is able to create a Refuge Plane. To do so, they must spend a week at work in the same place. This creates a tangent demiplane with no inherent entry portal, the same planar traits as the world it was spawned from, and a completely barren environment. The demiplane is a cylinder 20 feet in radius and 20' high, the bottom half of which is filled with earth or stone, at the Worldsmith's discretion. Once the Worldsmith gains a level, the Demiplane begins to grow by one foot per day in radius and height, to a maximum of 20' times their class level squared in radius and 10' plus 10' per level squared in height. It grows whenever it is smaller than its maximum size. Once created, the terrain can be altered through magic or brute labor just like any other plane, unless it's static. The plane's border is impenetrable.

Also, the Worldsmith can Plane Shift to their Refuge Plane at will, taking up to one creature per character level with. Unlike the spell, they always arrive at exactly the point they choose. While on his Refuge Plane, they may Plane Shift to whatever point they last Plane Shifted away from, with perfect accuracy. Otherwise this Plane Shift ability behaves as the spell. Their refuge plane is considered their home plane, for all purposes. The Worldsmith does not age on the Refuge Plane.

Chosen Battleworld (Sp): A Worldsmith chooses their battlefields carefully, and their abilities give them perfect power to reshape the battlefield. Once per day, a Worldsmith of 2nd level or higher may create a temporary tangent demiplane and draw in as many creatures as they want within medium range and line of effect, with a will save (DC 10 + 1/2 character level + Highest mental ability modifier) allowing any creature to not be drawn in. The demiplane extends out to medium range, and has any elemental, energy, gravity, and mild alignment traits that the Worldsmith chooses. It also has up to one metamagic level per class level of Enhanced Magic traits, and any Impeded Magic traits the Worldsmith chooses; it may also be Wild or Dead magic, at the Worldsmith's option. The Worldsmith may control the terrain on it to anything natural and consistent with the plane's traits, but all details smaller than twenty-foot cubes are determined randomly. Creatures brought in to the plane retain their relative positions to eachother, with the Worldsmith at the center. The plane has an impenetrable border around it. It lasts one round per two character levels; after that, all creatures on the plane are ejected into the same relative positions as they were on the plane, shunted aside as in Dimension Door if that would land them in a solid object. The demiplane has no other exits, and magic that accesses other planes, except at the one spot where it is coexistent to the original plane, doesn't work. It may be dismissed as a standard action.

At 4th level, a Chosen Battleworld can be Strongly Aligned, and the Worldsmith can use the ability twice per day. At 5th level, the Worldsmith can use the ability three times per day.

Master's Refuge: A Worldsmith of 3rd level or higher may take complete mastery over their refuge. If they do so, it becomes divinely morphic, and responds to their whim, allowing them to change its planar traits as though a god. They are subject to the same restrictions as a Chosen Battleworld.

Prison Dimension (Sp): A Worldsmith of 3rd level or higher can hurl an enemy into a prison dimension once per day. This allows a Will save (DC 10 + 1/2 caster level + highest mental ability modifier) to negate. On a failure, a tangent demiplane is created around the target with any traits to the Worldsmith chooses, subject to the same restrictions as a Chosen Battleworld. The demiplane is a cylinder with a radius equal to twice the target's space, and a height equal to its radius, the bottom half of which may be made of stone, at the Worldsmith's option. The plane is under a Dimensional Lock effect, cast at the Worldsmith's character level, that re-asserts itself 1d4 rounds after being dispelled. The lock does not function while the Worldsmith's blood is spilled on the point on the origin plane coexistent to the demiplane, and such a condition opens a two-way portal to the prison plane. The Worldsmith's skull, provided that it is not in a body, has the same effect.

Immortality: A Worldsmith of 4th level or higher doesn't age outside of their refuge plane either. Also, when slain, their soul flees to their refuge plane if it is free. Over the course of one day per character level, it forms a body from the planar material there; at the end of this time, the Worldsmith is revived as though True Resurrected.

Genesis (Sp): A Worldsmith of 5th level can cast Genesis, as the spell, once per month.


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Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorIGTN +
Base Attack Bonus ProgressionPoor +
Class AbilityArcane Spellcasting + and Divine Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level13 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAlchemy +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Intimidate +, Knowledge (all skills, taken individually) +, Profession +, Spellcraft + and Survival +
Skill Points4 +
SummaryA mage specialized in creating demiplanes. In combat, even. +
TitleWorldsmith +
Will Save ProgressionGood +