Sorcerer (3.5e Monster)
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“ | ...Mother. | ” |
—Regdar, Human Fighter, first encountering a Sorcerer Nobody. |
Sorcerer
TN Medium Naught | |
Init/Senses | +12/Listen +26, Spot +26 |
Languages | Naught |
AC | 35, touch 27, flat-footed 27 (+8 Dex, +8 Natural, +9 Deflection) |
hp | 150 (20d12+20 HD); Improved Toughness |
Immune | Naught Immunities, Fire, Cold, Acid, Electricity, Sonic, Force spells. |
SR | 35 |
Fort/Ref/Will | +6/+6/+12 |
Weakness | +25% from weapon damage |
Speed | 0 ft., fly 30 ft. (perfect) |
Melee | Cubes +25 (12d6+11) |
Ranged | Cubes +25 (12d6+11) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +15/+15 |
Special Actions | Trip, Feint, Disarm, InvocationsCAr |
Abilities | Str 10, Dex 26, Con —, Int 18, Wis 17, Cha 29 |
SQ | Naught traits, Cubes |
Feats | Improved InitiativeB, Improved ToughnessCW, Weapon Focus (Cubes), Weapon Specialization (Cubes), Combat Expertise, Improved Disarm, Improved Trip, Improved Feint |
Skills | Bluff +32, Concentration +32, Escape Artist +31, Knowledge (Arcana) +27, Listen +26, Sense Motive +26, Spellcraft +27, Spot +26 |
Advancement | — |
Cubes | A Sorcerer Nobody can create a set of cubes that float around it as a standard action, using them to attack and defend as necessary. When attacking with these cubes, the Sorcerer deals 12d6+ charisma modifier damage as a melee or ranged touch attack, may use them to initiate combat maneuvers (such as tripping or disarming), and may augment them with any Eldritch Essence Invocations that it may know. When defending with them, the Sorcerer gains a +8 Bloody Annoying bonus to AC. When initiating a combat maneuver with them, the Sorcerer may use its Charisma modifier instead of its strength modifier. |
Invocations | A Sorcerer Nobody knows 8 invocationsCAr. Any invocation that can be delivered by touch, as well as any blast essence invocation may be delivered through the Cubes ability' attack. All saves for Invocations are determined using Charisma. Usually known invocations are in the spell-like stab section. |
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