Embrittle Bones (3.5e Maneuver)

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Author: IGTN (talk)
Date Created: 7/18/2010
Status: Complete
Editing: Clarity edits only please
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Embrittle Bones
Eternal Glacier (Strike)
Level: 5
Prerequisite: Two Eternal Glacier maneuvers
Initiation Action: Standard
Range: Melee Attack
Target: One Creature
Duration: Three rounds
Saving Throw: Fortitude Partial (see text)

Everything gets more brittle in extreme cold, even your enemies. The trick is to bring the right cold

As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines -> Eternal Glacier

Article BalanceHigh +
AuthorIGTN +
DisciplineEternal Glacier +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryAttack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues +
TitleEmbrittle Bones +
TypeStrike +