Chemist (3.5e Prestige Class)

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I'm looking for balance concerns with what I have so far. Also, thinking of adding bonus feats in there in lower levels, pushing other features around.


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Author: Havvy (talk)
Date Created: September 9th, 2012
Status: First Draft
Editing: Clarity edits only please
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"Medium" is not in the list (Good, Moderate, Poor, Other) of allowed values for the "Base Attack Bonus Progression" property.

Chemist

Becoming a Chemist

Chemists are warriors who have learned the art of potion crafting can improve themselves in combat.

Entry Requirements
Skills: Craft Alchemy: 8 Ranks.
Feats: Potion Sipper.

Table: The Chemist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 Brew Potion, Spellfree Brewing
2nd +1 +2 +2 +0 Batch Cooking, Faster Consumption - Movement Action
3rd +2 +3 +3 +1 Advanced Brewing
4th +3 +3 +3 +1 Faster Consumption - Swift Action
5th +4 +4 +4 +1 Throw Potion
6th +4 +4 +4 +2 Anyshape Brewing
7th +5 +5 +5 +2 Faster Consumption - Patch
8th +6 +5 +5 +2 Bonus Feat
9th +7 +6 +6 +3 Bonus Feat
10th +7 +6 +6 +3 Bonus Feat

Class Skills (6 + Int modifier per level.
Appraise (Int), Balance (Dex), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Heal (Wis), Knowledge (Int), Listen (Wis), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Use Magic Device (Cha), Use Psionic Device (Cha).

Class Features

All of the following are class features of the Chemist.

Proficiencies: A chemist gains no new armor or weapon proficiencies.

Spellfree Brewing: A chemist may brew potions without knowing the spell. At each level, the chemist chooses 4 spells that he knows for the sake of brewing. Chemists that take level in a different class choose 2 spells instead. Spells may be chosen off of the Sorcerer/Wizard, Cleric, and Druid spell list with a maximum spell level of half of the chemist's challenge rating.

Daily Potions: Chemists learn how to craft potions quicker at the expense of the longevity of the potion. Once per day, by spending an hour preparing potions, a chemist can craft multiple potions quickly. These potions last for a maximum of 24 hours. A chemist can craft a number of daily potions equivalent to his chemist level. These potions do not cost any experience to craft and only one tenth of its crafting cost.

Brew Potion: At first level, a chemist gains Brew Potion even if he does not meet the prerequisites for the feat. If the chemist already has Brew Potion, then the chemist instead gains a bonus feat from the chemist bonus feat list below.

Faster Consumption: At various levels, a chemist can make potions that can be consumed faster. Even though these potions can be consumed faster, only one potion may be consumed in a round. Any other potions consumed do not take effect.

Movement Action: At second level, potions brewed by a chemist only take a movement action to consume.
Swift Action: At fourth level, potions brewed by a chemist only take a swift action to consume.
Potion patch: At seventh level, potions brewed by a chemist may take the form of a patch applied to the skin. When properly applied to the body, it only takes an immediate action to enable them. A creature may have no more than 4 patches applied at once. Applying more than four patches to a creature causes the initially placed patch to immediately take effect. Applying and removing patches takes one minute.

Advanced Brewing: At third level, a chemist transcends the normal limit of potions, and may make potions for all spells, irrelevant of level.

Throw Potion: At fifth level, a chemist may throw potions. Thrown potions effect hit creatures as if the creature consumed it.

{{Sidebar|Non-Potion Spells|If it can logically work as a potion, then it should be possible to put in a potion. Spells with an experience requirement cannot b

'Anyshape Brewing: At sixth level, a chemist may create potions of any shape. The consumer of the potion automatically fails any reflex save against the spell. The effect of the potion depends on the shape. Not all spells can be placed in potions and it is the final say of the DM what the effect of a potion will be.

Line: The consumer of the potion is effected by the spell as if he was the target of the spell.
Cone: The effect of the spell only affects the consumer of the target. When thrown, the spell is centered where the potion breaks with an area of the spell is
Cylinder or other symmetrical shape: The effect of the spell is centered on the target. Thrown potions center where the potion breaks.

Bonus Feats: Heightened Potion





Back to Main Page3.5e HomebrewClassesPrestige Classes

Article BalanceHigh +
AuthorHavvy +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level6 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Balance +, Concentration +, Craft +, Decipher Script +, Disable Device +, Heal +, Knowledge +, Listen +, Profession +, Search +, Sleight of Hand +, Spot +, Survival +, Use Magic Device + and Use Psionic Device +
Skill Points6 +
SummaryPotion crafting and user expert. +
TitleChemist +
Will Save ProgressionGood +