Larvitar (3.5e Monster)

From Dungeons and Dragons Wiki
Revision as of 01:18, 5 August 2012 by Quantumboost (talk | contribs)
Jump to: navigation, search


Homebrew.png
Author: SisterAcacia (talk)
Date Created:
Status: Complete
Editing: Spelling and Grammar only
ArticleUndiscussed.png
Rate this article
Discuss this article
Larvitar
Size/Type: Tiny Magical Beast (Earth)
Hit Dice: 2d10+2 (13 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft., burrow 10 ft.
Armor Class: 15 (+2 size, +1 dexterity, +2 natural), touch 13, flat-footed 14
Base Attack/Grapple: +2/-7
Attack: Bite +3 melee (1d4-1 plus Flinch, 19-20/x3)
Full Attack: Bite +3 melee (1d4-1 plus Flinch, 19-20/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flinch, Augmented Critical (Bite)
Special Qualities: Egg Move, Guts
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 8, Dex 13, Con 13, Int 7, Wis 10, Cha 10
Skills:
Feats: Improved Natural Attack (Bite)
Environment: Mountainous areas
Organization: Solitary
Challenge Rating: 2
Treasure: Standard.
Alignment: Neutral
Advancement: 3-5 HD (Tiny), 6-8 HD (Small)
Level Adjustment:


Combat

Flinch (Ex): Any target bitten must make a DC 10 Fort save or be Stunned for one round. The save DC is Strength-based.

Guts (Su): Larvitar merely gets stronger when afflicted with status problems. It is immune to Strength damage, drain, or penalty, and never takes a penalty to melee attack or damage rolls. Whenever suffering from poison, blindness, disease, sickening or other detrimental effects, it gains a +4 Morale bonus to Strength.

Egg Move: Larvitar hatches knowing one egg move.

  • Curse (Su): This grants a +2 profane bonus to AC, attacks and damage for three rounds, but for the duration, Initiative is at -5 and speed is halved.
  • Outrage (Su): Larvitar does have draconic features, and holds a deep rage just waiting to break out and destroy shit. If it enters an Outrage, which takes a Swift action, everything within 50 feet takes 1d6 fire damage per level. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per level. Finally, on the third round it deals 2d6 damage per level, then becomes exhausted for one minute. This cannot be used while fatigued or exhausted.
  • Iron Defence (Su): As a standard action, Larvitar can grant itself DR 5/— and a +2 bonus to natural armor for three rounds.

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.
Back to Main Page3.5e HomebrewMonsters
AlignmentNeutral +
AuthorSisterAcacia +
Challenge Rating2 +
EnvironmentMountainous areas +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeTiny +
SubtypeEarth +
TitleLarvitar +
TypeMagical Beast +