Cosplayer (3.5e Class)/Psychic

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Psychic

Psychic Costume Reference Table
Cosplayer Level Special Abilities Highest Level Power Available
1 Magician Kit First
2 First
3 Concussive Reaction 1/day First
4 Second
5 Second
6 Concussive Reaction 2/day Second
7 Third
8 Third
9 Concussive Reaction 3/day Third
10 Fourth
11 Fourth
12 Concussive Reaction 4/day Fourth
13 Fifth
14 Fifth
15 Concussive Reaction 5/day Fifth
16 Sixth
17 Sixth
18 Concussive Reaction 6/day Sixth
19 Seventh
20 Time Regression Seventh

Psychic powers:

  • First level: Attraction, Conceal Thoughts, Control Flames, Control Object, Daze (Psionic), Demoralize, Destiny Dissonance, Detect Psionics, Disable, Distract, Eidetic Lock*, Empathy, Empty Mind, Matter Agitation, Mind Thrust, Missive, Primal Fear*, Sense Link, Sensory Gloom*, Synthestate, Telempathic Projection
  • Second level: Body Equilibrium, Cloud Mind, Detect Hostile Intent, Empathic Transfer, Feat Leech, From the Brink*, Id Insinuation, Mind Link, Missive (Mass), Precognition, Read Thoughts, Recall Agony, Sense Link (Forced), Suggestion (Psionic), Thought Shield, Zone of Alertness*, Zone of Truth (Psionic)*
  • Third level: Aversion, Clairvoyant Sense, Danger Sense, Dispel Psionics, Mental Barrier, Mental Disruption*, Mind Trap, Object Reading, Telekinetic Force, Telekinetic Thrust
  • Fourth level: Aura Sight, Cerebral Phantasm*, Correspond, Death Urge, Discern Lies (Psionic), False Sensory Input, Intellect Fortress, Mind Link, Mindwipe, Power Leech, Suggestion (Implanted)*), Telekinetic Maneuver
  • Fifth level: Baleful Teleport, Control Body, Mental Turmoil*, Psychotic Break*, Restore Extremity, Shatter Mind Blank, Tower of Iron Will, True Seeing (Psionic)
  • Sixth level: Aura Alteration, Cloud Mind (Mass), Concussive Detonation*, Cranial Deluge*, Mind Probe, Psychofeedback, Psychometry*, Suspend Life
  • Seventh level: Divert Teleport, Dream Travel, Mind Blank (Personal), Modify Memory (Psionic), Recall Death, Ultrablast

*Denotes that this spell comes from Complete Psionic

When you use the Psychic costume you may manifest powers in a similar way to the psion, though your power are pre-picked and you may choose from any of them when you have access to the appropriate level. You use this variant for your power points, treating yourself as a full manifester, though you cannot hide the manifestation of your powers. If you have levels in another class that would grant you manifesting, you cannot use power points from this class to fuel powers from that one, or vice versa unless they also use the variant.

Your ML is equal to your costume level, while your effective HD are also equal to your costume level plus any levels you might have in other classes for the purpose of abilities like Practiced Manifester (Complete Psionic).