Draconic Sage (3.5e Class)

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Author: IGTN (talk)
Date Created: 28 Dec 2010
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Draconic Sage

You seek the Ruby of Dwarven Might. It is hidden in the Tangled Forest, beyond the Swamp of Terror, on the far side of the Orcrift Mountains.
—Ardaxar, Dragon Sage, IWC #2538

The might of a dragon goes far beyond its physical strength. Dragons also claim to be the most powerful magical creatures to live on the material, or sometimes any other, plane, and Draconic Sages are mighty contenders for the claim. Draconic Sages turn their greed as much to knowledge as to physical treasure, gathering vast treasure troves of knowledge to guide the use of their immense magical abilities.

Making a Draconic Sage

Abilities: As a Draconic Sage, you are primary a sphere-based spellcaster. Your spheres are powered by your Intelligence score, and so you probably want that to be your best stat. Constitution is also always handy as a dragon.

Races: Draconic Sages invariably have the Dragon type or at least the or the (Augmented Dragon) subtype. Most are Dragons.

Alignment: Any

Starting Gold: 4d4×10 gp (100 gp).

Starting Age: Dragon Draconic Sages usually start adventuring 2d6 years after hatching.

Table: The Draconic Sage

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Sphere
2nd +1 +0 +0 +3 Enhanced Sphere Access
3rd +2 +1 +1 +3 Sphere
4th +3 +1 +1 +4 Bonus Feat
5th +3 +1 +1 +4 Sphere
6th +4 +2 +2 +5 Draconic Knowledge
7th +5 +2 +2 +5 Sphere
8th +6 +2 +2 +6 Bonus Feat
9th +6 +3 +3 +6 Sphere
10th +7 +3 +3 +7 Magical Training

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All skills, taken individually) (Int), Listen (Wis) Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha)

Class Skills, Tome of Prowess Variant (6 per level)
Affability (Cha), Appraisal (Int), Arcana (Int), Bluff (Int), Ciphers (Int), Concentration (Wis), Cultures (Cha), Disguise (Cha), Geomancy (Wis), Healing (Cha), Intimidation (Cha), Perception (Wis), Psychology (Int), Stealth (Dex), Survival (Wis), Thaumaturgy (Cha)

Class Features

All of the following are class features of the Draconic Sage.

Weapon and Armor Proficiency: Draconic Sages are not inherently proficient with any weapons or armor. They don't need to be 'cause they're dragons and also magical.

Spheres: The Draconic Sage gains basic access to a Sphere at every odd numbered level. Draconic Sages can access [Wild], [Elemental] [Dragon], and [Astral] spheres they qualify for. If the Draconic Sage selects a sphere that they already have basic access to, they upgrade their access to advanced access. If they already had advanced access, they gain expert access. A Draconic Sage's sphere save DCs are based on Intelligence, regardless of type.

Enhanced Sphere Access: At 2nd level, the Draconic Sage gains extra uses of the spell-like abilities that they gains from their Spheres. The Draconic Sage gains a number of extra uses of any spell-like ability equal to half the number by which their character level exceeds the minimum character level to use the spell-like ability (rounded up). So if the Draconic Sage has a character level of 4, they would gain 1 extra use of a spell-like ability that is granted by one of their spheres at character level 3 and 2 extra uses of any spell-like from one of their spheres with a minimum level of 1. The Draconic Sage gains a bonus feat for each sphere to which they have, or later gain, Expert access.

Bonus Feat: At 4th level, the Draconic Sage gains a bonus feat. This feat may be any [Dragon] or [Item Creation] feat that the Draconic Sage meets the prerequisites for. They gain another such feat at level 8.

Draconic Knowledge: At 6th level, the Draconic Sage gains Draconic Knowledge. It gains a bonus equal to 1/2 its level to all Knowledge checks, which does not stack with ranks, and it can make Knowledge checks untrained.

Magical Training: At 10th level, the Draconic Sage is able to cast magic in a more traditional fashion. They have the spells known and spells per day of a 6th level sorcerer. The Draconic Sage has a caster level of 10, and can take classes that improve spellcasting in order to gain additional spellcasting ability.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorIGTN +
Base Attack Bonus ProgressionModerate +
Class AbilityAlternate Magic +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length10 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Gather Information +, Heal +, Intimidate +, Knowledge (All skills, taken individually) +, Listen +, Profession +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Spot + and Use Magic Device +
Skill Points2 +
TitleDraconic Sage +
ToP SkillAffability +, Appraisal +, Arcana +, Bluff +, Ciphers +, Concentration +, Cultures +, Disguise +, Geomancy +, Healing +, Intimidation +, Perception +, Psychology +, Stealth +, Survival + and Thaumaturgy +
Will Save ProgressionGood +