Vindicator (3.5e Class)

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Vindicator

A vindicator is a person who dedicated his or her life to revenge. Either to kill a particular individual that wronged them or unjustly retribute any minor slight against his or her person. Many vindicators focus themselves on a old enemy, or a group of opposed individuals but some are bloodthirsty warrior willing to carve any creatures foolish enough to oppose them.

A vindicator will use a system of 'grudge' to defeat his enemies, this can represent the willpower of the vindicator to overcome all obstacle to reach his or her nemesis or can be taken to a more literal sense as a warrior gathering grudges like bloodstain on his armor.

Making a Vindicator

A vindicator has two good saves, very respectable hit points and sport many immunities as low as first level. They are able to hold grudges against creatures allowing them to deal a very respectable amount of damage and gain resistance to special abilities from such 'marked' creature.

Abilities: Vindicators are powerful warriors, whether ranged or melee. They will use their 'grudge' to gain bonuses against creatures harming them or their allies and will both serve as a hardy warrior and a major nuisance and damage dealer.

Races: More often found in the hot-blooded race, although any race can be drawn to path of the vindicator with the proper motivation.

Alignment: Vindicator tend to be chaotic and non-good, the concept of unlawful retribution the vindicator embody rarely allow lawful vindicator. Although lawful vindicator are often perpetuating blood feud and vendettas.

Starting Gold: As fighter.

Starting Age: Simple.

Table: The Vindicator

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Grudge
Dices
Fort Ref Will
1st +1 +2 +0 +2 Grudge, Incredible Vitality 2d6
2nd +2 +3 +0 +3 Relentless Spirit 3d6
3rd +3 +3 +1 +3 Final Insult, Invigorating Revenge 3d6
4th +4 +4 +1 +4 Merciless Strike, Retribution (Dazed) 4d6
5th +5 +4 +1 +4 Final Strike, Power of Hate 4d6
6th +6/+1 +5 +2 +5 Perdition's Flames 5d6
7th +7/+2 +5 +2 +5 Hate's Sake, Never Forget 5d6
8th +8/+3 +6 +2 +6 Mettle, Moment of Glory/Shame 6d6
9th +9/+4 +6 +3 +6 Tempered by Hatred 6d6
10th +10/+5 +7 +3 +7 7d6
11th +11/+6/+1 +7 +3 +7 Unstoppable Spirit (name change pending) 7d6
12th +12/+7/+2 +8 +4 +8 Everliving Bloodlust (name change pending) 8d6
13th +13/+8/+3 +8 +4 +8 Bane or Boom 8d6
14th +14/+9/+4 +9 +4 +9 Life of Grudges, Retribution (Eye for an Eye) 9d6
15th +15/+10/+5 +9 +5 +9 Last Man Standing 9d6
16th +16/+11/+6/+1 +10 +5 +10 Hell's Gate 10d6
17th +17/+12/+7/+2 +10 +5 +10 Final Glory, Greatest Obsession (names change pending0 10d6
18th +18/+13/+8/+3 +11 +6 +11 Reaver of Vengeance (name change pending) 11d6
19th +19/+14/+9/+4 +11 +6 +11 Hate Everlasting 11d6
20th +20/+15/+10/+5 +12 +6 +12 Bloody-Handed, Hollow Victory 12d6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the Vindicator.

Weapon and Armor Proficiency: A vindicator is proficient with all simple and martial weapons, and with light armor, medium armor and shields (except tower shields).

Grudge (Ex): As a swift action a vindicator can declare a creature within short range that dealt at least one point of damage to him or one of his ally within his line of sight in the previous round that he hold a grudge against that creature. A grudge last until the end of the encounter. The vindicator gain the following bonus against a creature he hold a grudge against. A vindicator can hold a number of grudges at the same time equal to his vindicator class level plus it charisma modifier.

  • +2 moral bonus to attack rolls when attacking a creature he hold a grudge against.
  • +2 moral bonus to AC and Saving Throw against all attacks and special abilities of a creature he hold a grudge against.
  • Deal 'grudge dices' as extra damages on all attacks granted by base attack bonus against creature he hold a grudge against.

When the encounter end, the vindicator can declare one of the creature he held a grudge against as his nemesis (assuming he don't already have one). A vindicator always gain grudge bonus against his nemesis. A nemesis remain a nemesis until slain or otherwise taken care of permanently.

Incredible Vitality (Ex): A vindicator always gain max hit point per level (recalculate any past hit dice) and gain the toughness feat as a bonus feat. As long as he have a nemesis, the vindicator is immune to fatigue and exhaustion.

Relentless Spirit (Ex): A 2nd level X is immune to fear and fear-effect and gain a +2 bonus to will saves against mind-affecting effects.

Final Insult (Ex): A 3rd level Vindicator is capable of demoralizing and taunting creatures he hold a grudge against within medium range as a swift action. That creature must make a will save or take a -2 moral penalty to attack roll and AC for 1 round and must make a melee attack against the the vindicator next turn if possible.

Invigorating Revenge (Ex): A 3rd level vindicator almost draw vitality from killing a creature he hold a grudge against. Upon coup de gracing or dealing the killing blow to a creature he hold a grudge against he immediately gain 1d6 temporary hit point for each point of CR that creature had. That temporary hit point last until the end of the encounter. If the creature slain was a nemesis the vindicator gain double the amount of temporary hit point instead. The temporary hit point granted by this ability overlap.

Merciless Strike (Ex): A 4th level vindicator deal an extra 1d6 damages with all attacks to prone, stunned and/or dazed creatures.

Final Strike (Ex): A 5th level vindicator when brought under 0 hit point gain a free attack of opportunity against creature within his reach he hold a grudge against, if the attack it it is automatically a critical threat. If the attacked creatures was it nemesis and the attack hit it is automatically a confirmed critical hit instead.

Power of Hate (Ex): A 5th level vindicator may make a number of extra attack of opportunity per round equal to his charisma modifier or the number of creatures he hold a grudge against on the battlefield (whichever is higher).

Perdition's Flames (Ex): Pending, must be both symbolic and useful.

Hate's Sake (Ex): Any attack the 7th level vindicator make against a creature he hold a grudge about bypass damage reduction (except DR/-).

Never Forget (Ex): A 7th level vindicator is immune to memory altering effects and may hold a grudge against any creature he held a grudge before as a free action (even if they did not damaged him or an ally in a particular encounter).

Mettle (Ex): As the hexblade ability.

Moment of Glory/Shame (Ex): Upon slaying a grudge, the 8th level vindicator may replace the effect of invigorating revenge with either glory or shame upon slaying a creature he hold a grudge against. A vindicator can only use either glory or shame once per encounter (and not both).

Glory: The vindicator is overcome with joy and glory for killing his hated enemy. He gain a +2 moral bonus to will saves and a +4 moral bonus to damages with all attacks until the end of the encounter. When using invigorating revenge in the same encounter he used glory he gain a bonus +10 temporary hit points.

Shame: The vindicator is overcome by shame for succumbing to bloodlust. He gain immunity to mind-affecting effects but lose his ability to use grudge and all moral bonuses until the end of the encounter. When using invigorating revenge in the same encounter he used shame he gain a bonus +10 temporary hit points.

Tempered by Hatred (Ex): A 9th level vindicator gain fast healing equal to half his hit dice rounded up as long as he is not in combat and become immune to pain-based effect (such as symbol of pain).

Wrath Unto Me (Ex): Will be replaced

Unstoppable Spirit (Ex): A 11th level ignore hardness from object and may shatter a force effect by dealing at least 30 damage to it.

Everliving Bloodlust (Ex): At 12th level, when a X is slain he may still act as staggered for 3 rounds. He become mindless and may only attacks creatures he hold a grudge against and must attack if possible. At the end of the 3rd round, he fall dead. Note that he may not take a ny mental action, activate magical item or overly complex action (like declaring a new grudge) in this state

Bane or Boon (Ex): A 13th level vindicator may decide between bane or boon at the start of any encounter as a non-action.

Bane: You start the encounter with 1 temporary hit point per level and all weapons you wield, your unarmed attacks and natural weapons gain the bane quality of your choice.

Boon: All allies adjacent to you gain a +2 bonus to AC and any creature dealing damage to adjacent allies provoke an attack of opportunity from you.

Life of Grudges (Ex): A 14th level Vindicator may now hold a grudge as a immediate action. He may also hold a grudge against any creatures without any action on their part.

Last Man Standing (Ex): A 15th level vindicator become even more restless, he may extend his Everliving Bloodlust for an unlimited number of rounds. Assuming at least one creatures he hold a grudge against is conscious on the battlefield.

Hell's Gate (Su): A 16th level vindicator will stand against even against hell itself for his revenge. As long as he have a nemesis, whenever he is slain he may return as a revenant the very next day at the nearest safe place where he died. If he dies as a revenant however he will remain dead until raised.

Final Glory (Ex): A 17th level vindicator will make make his death formidable indeed, when using Final Strike if the critical hit is confirmed the target of the attack must make a fortitude save or die.

Greatest Obsession (Ex): A 17th level vindicator is always under the effect of mind blank.

Reaver of Vengeance (Ex): When a level 18th vindicator may benefit from invigorating revenge, he may be under the effect of the heal spell instead.

Eternal Revenge (Ex): A 19th level vindicator is forever changed by his quest for revenge, he become immune to energy drain, ability damage and drain, negative level and death-effect.

Bloody-Handed (Ex): A 20th level vindicator killed more for pretty grudged and hatred than anyone else alive. All his weapon, unarmed attacks and natural weapons gain the dread enhancement against all creatures.

Hollow Victory (Ex): Pending.

Human Vindicator Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information

Playing a Vindicator

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Vindicator in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Vindicator Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Vindicator in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Intimidate +, Jump +, Knowledge +, Listen +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryA vindicator is driven by vengeance and grudges either imaginary or very real. A vindicator is very tough and possess incredible willpower and will make his enemies pay dearly for any transgression. +
TitleVindicator +
Will Save ProgressionGood +