User:Spazalicious Chaos/The Book of Frenzied Warfare (3.5e Sourcebook)/Fighting Classes

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Here can be found a revision of the core fighting classes- Barbarian, Fighter, Monk and Rogue.

Why the Revamp?

The problem in general is that the four central class that make up D&Ds mundane fighting force lose relevance at higher levels.

The Monk has become the poster child for the poorly designed class, a veritable Boba Fett: badass in theory but sad in execution. Thus, It will be shut down and rebuilt from scratch as a unarmed fighting class with little to no fluff outside this focus.

The Fighter, while the easiest class to learn, is also useless outside a way to get more feats. While an excellent and useful fast track to more flavored prestige classes, that should not be the defining feature of the Fighter. Instead, it will be rebuilt as a weapons master unparalled in armed and armored combat.

The Barbarian and Rogue are not inheritly broken, just slightly limited. The Rogue in particular is overshadowed by it's subclasses Ninja and Scout. Thus, Both will be given expanded options to diversify to incorporate more specialized roles.

Barbarian

Fighter

Monk

Expert fighters in unarmed combat, they actually prefer to be called by granted by their style of fighting, like Boxer or Wrestler. However, Monk remains the most accurate descriptive word, as they treat their bodies like a sacred ground that must be cared for and honored, turning their very souls into a temple through which they channel energies that are almost magical. Indeed, who else but a Monk could possibly choke a ghost, stun a dragon with a punch, or kick a demon so hard it bursts?

Making a Monk

Monks are at their best when unarmed and lightly armored, fighting with their bodies in way few can match. Some can even porject their attacks at a distance, if they learn the right style. Indeed, a monks individual fighting style is how she succeeds or fails, though she can change her style and do so more frequently as she gains in power.

Abilities: Depending on her individual style of combat, a Monk needs Strength ot Dexterity. Constitution is good for more hit points, but many of her abilities also draw from Wisdom.

Races: Any race with a fighting tradition can become a monk, especially those races for whom fighting contests are casual, like dwarves, orcs, elves and many human cultures.

Alignment: Any.

Starting Gold: 4d4 times 10 gp (100 gp).

Starting Age:As fighter.

Table: The Monk

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Improved Unarmed Strike, Unarmed Damage Increase I
2nd +2 +3 +3 +3 Fighting Style +1
3rd +3 +3 +3 +3 Unarmed Damage Increase II
4th +4 +4 +4 +4 Fighting Style +2
5th +5 +4 +4 +4 Unarmed Damage Increase III
6th +6/+1 +5 +5 +5 Fighting Style +3
7th +7/+2 +5 +5 +5 Unarmed Damage Increase IV
8th +8/+3 +6 +6 +6 Fighting Style +4
9th +9/+4 +6 +6 +6 Unarmed Damage Increase V
10th +10/+5 +7 +7 +7 Fighting Style +5
11th +11/+6/+1 +7 +7 +7 Unarmed Damage Increase VI
12th +12/+7/+2 +8 +8 +8 Fighting Style +6
13th +13/+8/+3 +8 +8 +8 Unarmed Damage Increase VII
14th +14/+9/+4 +9 +9 +9 Fighting Style +7
15th +15/+10/+5 +9 +9 +9 Unarmed Damage Increase VIII
16th +16/+11/+6/+1 +10 +10 +10 Fighting Style +8
17th +17/+12/+7/+2 +10 +10 +10 Unarmed Damage Increase IX
18th +18/+13/+8/+3 +11 +11 +11 Fighting Style +9
19th +19/+14/+9/+4 +11 +11 +11 Unarmed Damage Increase X
20th +20/+15/+10/+5 +12 +12 +12 Fighting Style +10

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), [[SRD:Martial Lore Move Silently Skill|Martial Lore Move Silently]] (), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Monks are proficient with simple weapons and light armor. Note that none of a Monks Fighting Style or related abilities can apply to weapons.

Unarmed Damage Increase (Ex):

Improved Unarmed Strike: At first level a Monk gains this bonus feat.

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.