Ba Summoner (3.5e Class)
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[hide]Ba Summoner
When a creature perishes, its soul departs for the ethereal plane and then beyond to its afterlife. For a brief moment, the creature is but a ghost, a personality and memory imprinted on the mutable mists of the ethereal plane. The ba summoner has named this temporary state the "ba", and has found a way to take the imprint and stabilize it before it is washed away by time and the flow of mist. With the magic of the ba summoner, they may breath new life into their creatures so that they will live again, this time fighting on the side of the summoner.
Making a Ba Summoner
Abilities: Ba summoners rely on a strong Wisdom, which powers their save DCs and bonus spells, while Charisma determines the highest level spells they can cast, as well as helping with planar binds. It sets the save DCs for their spells, and the number of spells per day. As they will often go into the heat of battle, they need a sturdy Constitution score in order not to die, and Dexterity will keep their AC up. Intelligence gives them more skills to work with, leaving Strength least important.
Races: Any.
Alignment: Any.
Starting Gold: 5d4×10 gp (125 gp).
Starting Age: As wizard.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Akh Totem (1), Obtain Spirit Medium (1), Summon Ba | 3 | 1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Akh Binding | 4 | 2 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Medium Power | 4 | 2 | 1 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | Akh Totem (2) | 4 | 3 | 2 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Channal Ba (1) | 4 | 3 | 2 | 1 | — | — | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | Obtain Spirit Medium (2) | 4 | 3 | 3 | 2 | — | — | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | Spelltouched Summoning (1) | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Akh Totem (3) | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | Medium Power | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | Warp Gate (Transport) | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | Overdrive | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | Akh Totem (4), Obtain Spirit Medium (3) | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | Warp Gate (Calling) | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | Spelltouched Summoning (2) | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | Medium Power | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | Akh Totem (5) | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | Channal Ba (2) | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | Obtain Spirit Medium (4) | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | Gaurdian Force | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | Akh Totem (6), Twin Summons | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) Class FeaturesAll of the following are class features of the ba summoner. Weapon and Armor Proficiency: Ba Summoners are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a ba summoner's gestures, which can cause her spells with somatic components to fail. Spells: A ba summoner casts arcane spells which are drawn primarily from the ba summoner spell list (see below). A ba summoner must choose and prepare her spells ahead of time like a wizard. To learn, prepare, or cast a spell, the ba summoner must have an Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ba summoner's spell is 10 + the spell level + the ba summoner's Wisdom modifier. Like other spellcasters, a ba summoner can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Ba Summoner. In addition, she receives bonus spells per day if she has a high Wisdom score. Unlike a bard or sorcerer, a ba summoner may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the ba summoner decides which spells to prepare. 0—acid splash, amanuensisSpC, arcane mark, caltropsSpC, create water, cure minor wounds, dancing lights, detect magic, guidance, mage hand, open/close, read magic, resistance, 1st—alarm, babau slimeSpC, benign transpositionSpC, blood windSpC, buzzing beeSpC, comprehend languages, corrosive graspSpC, cure light wounds, deep breathSpC, dispel wardSpC, ectoplasmic armorSpC, endure elements, enlarge person, entropic shield, familiar pocketSpC, floating disk, grease, greater mage handSpC, guiding lightSpC, hail of stoneSpC, hide from animals, hide from undead, hold portal, irongutsSpC, lesser orb of acidSpC, lesser orb of coldSpC, lesser orb of electricitySpC, lesser orb of fireSpC, lesser orb of soundSpC, low-light visionSpC, mage armor, magic fang, magic weapon, master's touchSpC, mount, nerveskitterSpC, nightshieldSpC, obscuring mist, persistent bladeSpC, portal beaconSpC, protection from chaos/evil/good/law, reduce person, resist planar alignmentSpC, rope trick, sanctuary, shield, slideSpC, summon monster I*, summon nature's ally I*, summon undead I*SpC, targeting raySpC, thunderheadSpC, unseen servant, wall of smokeSpC, 2nd—acid arrow, aid, aiming at the targetSpC, arcane lock, augment familiarSpC, augury, baleful transpositionSpC, battering ramSpC, bear's endurance, bull's strength, cat's grace, cloak poolSpC, cloud of bewildermentSpC, create magic tattooSpC, cure moderate wounds, dark waySpC, desiccating bubbleSpC, discolor poolSpC, eagle's splendor, earthen graspSpC, ectoplasmic feedbackSpC, ethereal chamberSpC, false life, fins to feetSpC, flame daggerSpC, flaming sphere, fog cloud, force ladderSpC, fox's cunning, ghost touch armorSpC, ghoul glyphSpC, glitterdust, greater alarmSpC, greater slideSpC, heroicsSpC, ice knifeSpC, infernal woundSpC, inky cloudSpC, invisibility, levitate, magic mouth, malevolent miasmaSpC, marked objectSpC, mountain stanceSpC, owl's wisdom, phantasmal assailantsSpC, phantom foeSpC, portal alarmSpC, produce flame, protection from arrows, resist energy, see invisibility, shadow maskSpC, shadow spraySpC, shield other, slapping handSpC, snake's swiftnessSpC, spectral hand, speak to alliesSpC, spider climb, spiritual weapon, status, summon monster II*, summon nature's ally II*, summon swarm*, summon undead II*SpC, swift flySpC, swimSpC, wall of gloomSpC, 3rd—air breathingSpC, amorphous formSpC, analyze portalSpC, anticipate teleportationSpC, antidragon auraSpC, arcane sight, avoid planar effectsSpC, bands of steelSpC, blink, call lightning, capricious zephyrSpC, contagious fogSpC, corpse candleSpC, create food and water, cure serious wounds, deeper darkvisionSpC, demon dirgeSpC, devil blightSpC, diamondsteelSpC, dispel magic, dragonskinSpC, earthen graceSpC, enhance familiarSpC, explosive runes, fly, fortify familiarSpC, gaseous form, giant's wrathSpC, girallon's blessingSpC, glowing orbSpC, glyph of warding, greater mage armorSpC, greater magic fang, greater magic weapon, hamatula barbsSpC, haste, helping hand, heroism, icelanceSpC, illusory script, incorporeal enhancementSpC, invisibility sphere, keen edge, lesser telepathic bondSpC, magic circle against chaos/evil/good/law, manyjawsSpC, mass mage armorSpC, mass snake's swiftnessSpC, nauseating breathSpC, phantom steed, primal formSpC, rage, regal processionSpC, reverse arrowsSpC, secret page, sepia snake sigil, servant hoardeSpC, shadow bindingSpC, shadow cacheSpC, shadow phaseSpC, sign of sealingSpC, skull watchSpC, sleet storm, snare, sonorous humSpC, speak with dead, spectral weaponSpC, spell vulnerabilitySpC, steeldanceSpC, stinking cloud, stony graspSpC, summon monster III*, summon nature's ally III*, summon undead III*SpC, tiny hut, tongues, vigergoutSpC, wall of lightSpC, weapon of impactSpC, water breathing, water walk, wind wall, 4th—arcane eye, assay spell resistanceSpC, attune formSpC, backlashSpC, battle hymnSpC, black tentacles, blast of flameSpC, bloodstarSpC, cure critical wounds, defenestrating sphereSpC, dimension door, dimensional anchor, dismissal, dispelling screenSpC, divination, energy spheresSpC, ethereal mountSpC, flight of the dragonSpC, greater floating diskSpC, force chestSpC, force clawSpC, forcewardSpC, giant vermin, greater invisibility, greater resistanceSpC, ice storm, imbue with spell ability, improved portal alarmSpC, know vulnerabilitiesSpC, lesser globe of invulnerability, magic vestment, mass darkvisionSpC, mass enlarge person, mass reduce person, mass resist energySpC, minor creation, orb of acidSpC, orb of coldSpC, orb of electricitySpC, orb of fireSpC, orb of forceSpC, orb of soundSpC, perinarchSpC, raise from the deepSpC, ray of deanimationSpC, ray deflectionSpC, resilient sphere, scramble portalSpC, secure shelter, shadow wellSpC, solid fog, spell enhancerSpC, spell immunity, stoneskin, stone sphereSpC, summon monster IV*, summon nature's ally IV*, summon undead IV*SpC, sword of deceptionSpC, thunderlanceSpC, translocation trickSpC, vortex of teethSpC, wall of chaos/evil/good/lawSpC, wall of fire, wall of ice, wall of sandSpC, wall of waterSpC, 5th—acid sheathSpC, animal growth, anticold sphereSpC, arc of lightningSpC, break enchantment, call lightning storm, call zelekhutSpC, cloudkill, contact other plane, contingent energy resistanceSpC, control water, control winds, death throesSpC, draconic mightSpC, dragonsightSpC, duelwardSpC, greater blinkSpC, greater dimension doorSpC, greater enlarge personSpC, greater reduce personSpC, gutsnakeSpC, hidden lodgeSpC, illusory feastSpC, indomitabilitySpC, insect plague, interposing hand, lesser dragon allySpC, lesser ironguardSpC, lesser planar binding, lesser spell matrixSpC, mage's faithful hound, major creation, make manifestSpC, mass cure light wounds, mass fire shieldSpC, mass flySpC, miasma of entropySpC, mind fog, moonbowSpC, nightstalker's transformationSpC, phantasmal thiefSpC, planar tolleranceSpC, plane shift, prying eyes, refusalSpC, secret chest, shadow handSpC, shard stormSpC, spell resistance, spiritwallSpC, summon monster V*, summon nature's ally V*, summon undead V*SpC, symbol of pain, symbol of sleep, symbol of spell lossSpC, teleport, viscid globSpC, vitriolic sphereSpC, wall of dispel magicSpC, wall of force, wall of limbsSpC, wall of stone, wall of thorns, 6th—acid fog, acid stormSpC, analyze dweomer, antilife shell, antimagic field, aura of evasionSpC, banishment, blade barrier, brilliant bladeSpC, cloak of the seaSpC, extract water elementalSpC, fire spidersSpC, fires of puritySpC, freezing fogSpC, forbiddance, forceful hand, gemjumpSpC, globe of invulnerability, greater anticipate teleportationSpC, greater dispel magic, greater glyph of warding, greater heroism, greater sign of sealingSpC, heroes' feast, howling chainSpC, illusory pitSpC, imbue familiar with spell abilitySpC, incendiary cloud, incorporeal novaSpC, interplanar telepathic bondSpC, legend lore, mage's lucubration, mass bear's endurance, mass bull's strength, mass cat's grace, mass cure moderate wounds, mass eagle's splendor, mass fox's cunning, mass owl's wisdom, planar binding, ruby ray of reversalSpC, seal portalSpC, shadow walk, shadowy grapplerSpC, stone bodySpC, subvert planar essenceSpC, summon monster II*, summon nature's ally VI*, superior resistanceSpC, symbol of fear, transcribe symbolSpC, true seeing, wall of gearsSpC, wall of iron, 7th—antimagic raySpC, body of warSpC, brilliant auraSpC, call kolyarutSpC, control weather, creeping doom, dragon allySpC, elemental bodySpC, energy immunitySpC, ethereal jaunt, forcecage, ghost trapSpC, grasping hand, greater arcane sight, greater dispelling screenSpC, greater plane shiftSpC, greater teleport, hide from dragonsSpC, hidesightSpC, ice clawSpC, instant summons, ironguardSpC, mage's magnificent mansion, mage's sword, mass cure serious wounds, mass invisibility, mass make manifestSpC, planar bubbleSpC, protection from spells, simulacrum, spell matrixSpC, spell turning, summon monster VII*, summon nature's ally VII*, sword of darknessSpC, symbol of persuasion, symbol of stunning, symbol of weakness, teleport object, 8th—binding, clenched fist, dimensional lock, field of icy razorsSpC, fierce pride of the beastlandsSpC, ghostformSpC, greater planar binding, greater prying eyes, greater spell immunity, lightning ringSpC, mass cure critical wounds, maze, meteor swarm, mind blank, prismatic wall, refuge, spell engineSpC, superior invisibilitySpC, summon monster VIII*, summon nature's ally VIII*, symbol of death, symbol of insanity, telekinetic sphere, trap the soul, wall of greater dispel magicSpC, whirlwind, word of recall, 9th—absorptionSpC, abyssal armySpC, astral projection, black blade of disasterSpC, call marutSpC, crushing hand, effulgent epurationSpC, elemental swarm, etherealness, eye of powerSpC, freedom, greater dragon allySpC, greater spell matrixSpC, heavenly hostSpC, hellish hordeSpC, imprisonment, instant refugeSpC, mage's disjunction, magic miasmaSpC, maw of chaosSpC, obedient avalancheSpC, planar perinarchSpC, prismatic sphere, reality maelstromSpC, reaving dispelSpC, shambler, sphere of ultimate destructionSpC, soul bind, storm of vengeance, summon elemental monolith*SpC, summon monster IX*, summon nature's ally IX*, teleportation circle, unbindingSpC, Spellbook: A ba summoner must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all ba summoner can prepare from memory. A ba summoner begins play with a spellbook containing all 0-level ba summoner spells plus three 1st-level spells of your choice. For each point of Wisdom bonus the ba summoner has, the spellbook holds one additional 1st-level spell of your choice. At each new ba summoner level, she gains two new spells of any spell level or levels that she can cast (based on her new ba summoner level) for her spellbook. At any time, a ba summoner can also add spells found in other spellbooks to her own, though she records the spells at the level according to her class spell list. Ank Totem: <-class feature game rule information-> Obtain Spirit Medium: <-class feature game rule information-> Air Spirit (Su): <-subclass feature game rule information-> Beast Spirit (Su): <-subclass feature game rule information-> Bonded Spirit (Su): <-subclass feature game rule information-> Cloud Spirit (Su): <-subclass feature game rule information-> Deep Spirit (Su): <-subclass feature game rule information-> Earth Spirit (Su): <-subclass feature game rule information-> Flame Spirit (Su): <-subclass feature game rule information-> Night Spirit (Su): <-subclass feature game rule information-> Star Spirit (Su): <-subclass feature game rule information-> Steel Spirit (Su): <-subclass feature game rule information-> Water Spirit (Su): <-subclass feature game rule information-> Wood Spirit (Su): <-subclass feature game rule information-> Summon Ba (Sp): <-class feature game rule information-> Ank Binding (Su): <-class feature game rule information-> Medium Power: <-class feature game rule information-> Channel Ba (Sp): <-class feature game rule information-> Spelltouched Summoning (Su): <-class feature game rule information-> Warp Gate (Sp): <-class feature game rule information-> Overdrive (Su): <-class feature game rule information-> Gaurdian Force (Su): <-class feature game rule information-> Twin Summons: <-class feature game rule information-> Epic Ba Summoner
Ank Totem: At 24th level and every four levels beyond, the ba summoner can retain another ank totem. Obtain Spirit Medium: At 24th and every six levels beyond, the ba summoner can select another spirit medium to bind with. Spelltouched Summoning: At 21st level and every seven levels beyond, the ba summoner can deploy another harmless spell on her creatures as part of the act of summoning them. Elven Ba Summoner Starting PackageWeapons: Quarterstaff. Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Dodge Gear: Backpack. Gold: 123gp. Campaign InformationPlaying a Ba SummonerReligion: In many places ba summoners are seen as religious and spiritual figures. It is they who interact with the souls of the departed and learn the mysteries beyond. However in other cultures, their art is seen as a defilement and instead of priests, they are heretics. Who the ba summoner worships, if at all, is largely a cultural issue. Other Classes: Ba summoners have an unsteady relationship with clerics. Their powers are arcane and not divinely granted, yet they use copies of the dead to their own ends. While some clerics can see merit in it, others find it heresy. Necromancers, meanwhile, can perfectly understand the ba summoners, as well as conjurers and others focused on the summoning arts. Combat: Ba summoners are the Big Stupid Fighter, but only indirectly. They play chess, with their summons as chess pieces, and do best not getting into the thick of battle themselves. Advancement: While ba summoners can multiclass into any arcane prestige class, they lose out on their most powerful feature, their summons. Most ba summoners choose to remain single classed. Ba Summoners in the World
Daily Life: Ba summoners are danger seekers by trade. Their summons can only be obtained through combat or the rare willing transfer of life force. They're well suited for adventurers. Those who do not adventure are typically beings who hold cerimonial rank and focus on their spells, contacting the spiritual realms. Notables: The evil queen Grimhilde was an infamous ba summoner who obtained some fantastically powerful and dangerous creatures. It is unknown how she broke the limitations of her summoning ability, but she was able to conquer the world with her monsters. Organizations: Ba summoners only assemble in places where the summoning is seen as a positive, spiritual thing. NPC Reactions: The culture surrounding ba summoning is two-fold usually. The ba summoner is either a dreadful warlock who steals mens souls and commands fiends, or a priest who contacts the dead and brings the ancestors aid to the present. Ba Summoner LoreCharacters with ranks in Knowledge The Planes can research ba summoners to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Ba Summoners in the GameAdaptation: The flavor is vaguely egyptian, but the class isn't tied to that theme. They can easily be any generic or unique summoning class. Sample Encounter: The elven witch Grimhilde has returned from her exile in the desert with an army of monsters under her beck and call. Will she get revenge on the elven community which expelled her? EL 15: PENDING. Back to Main Page → 3.5e Homebrew → Classes → Base Classes |
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Unquantifiable + |
Author | Eiji-kun + |
Base Attack Bonus Progression | Poor + |
Class Ability | Arcane Spellcasting + and Prepared Spellcasting + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 0 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Intimidate +, Knowledge +, Profession +, Speak Language + and Spellcraft + |
Skill Points | 4 + |
Summary | Monster summoners capable of manifesting the spirits of the dead. + |
Title | Ba Summoner + |
Will Save Progression | Good + |