User:Karuma/Sandbox/Hobgoblin Variant (3.5e Race)

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Author: ThunderGod Cid (talk)
Date Created: September 13, 2010
Status: Complete
Editing: Clarity edits only please
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Hobgoblin

Because stealth is for regular goblins

Hobgoblins are a militant race that dominates other goblinoids and more savage races through their superior organizational skills, martial abilities, and sheer ruthlessness.

Personality

Hobgoblin society is a thinly veiled parody of fuedal Japan. Every aspect of society is ruled by the military class, who use their might to simultaneously protect and oppress those under them. Honor in battle is tremendously important to the hobgoblin race; often loathe to execute disgraced commanders, they will send them out on suicide missions to redeem themselves in a last blaze of glory.

Hobgoblins are highly respectful towards military figures who have proven themselves in deadly combat, even if these are not hobgoblins. That said, these few are still members of the weaker race, and are only respected as another test for the hobgoblin race to overcome.

Physical Description

Hobgoblins are larger than goblins and even most humans, standing at around six and a half feet on average. Their hair and skin run the gamut of tones, but the former is often dark while the latter is usually some shade of orange. Personal hygiene means little to hobgoblins, but care and maintenance of equipment is much more significant. A common hobgoblin saying upon troop inspection is "Soldiers are dirty, weapons are clean."

Relations

Hobgoblins don't know times of peace. There is only preparation for war and then the war itself. That being said, however, hobgoblins do not order invasions rashly, and generations can pass before a hobgoblin leader ambitious enough to declare war will order the army to march. When they do launch a campaign, it is always with a set goal in mind that they do so; once they have accomplished their end, they will often establish diplomacy with the surrounding lands to allow them the rest and refit their troops.

Alignment

Hobgoblins are, to a man, almost always lawful evil. While they are undoubtedly wicked in their systematic approach to world domination via military conquest, the rigid structure of both their society and military is the envy of leaders and commanders from other races. Their forces are ruthless and efficient, but also highly disciplined and rarely prone to the same acts of barbarism so often inflicted by other common scourges, like orcs.

Lands

Unlike their less civilized goblinkin, hobgoblins often establish large, well-defended forts from which they can establish a significant power base. Every hobgoblin settlement has multiple military facilities, ensuring that it is always ready to defend (or attack) at a moment's notice.

Religion

Hobgoblins worship the typical goblin deities (such as Maglubiyet, or whichever equivalent exists). They also tend to revere the spirits of fallen warriors, whose skill in battle allows them to transcend even the bonds of death.

Language

Hobgoblins naturally speak Common and Goblin, but since they are often found leading other races on the field of battle they have a high tendency to learn various other languages.

Names

Hobgoblins are named in the Goblin language, so their names rarely roll easily off the tongue. The only truly unifying feature of hobgoblin names is the gender-specific suffix added to the the end ("kon for males and "ken" for females).

Racial Traits

None

  • Humanoid (Goblinoid)
  • Medium: As Medium creatures, hobgoblins gain no bonuses or penalties based on size.
  • Hoboblin base land speed is 30 feet.
  • Darkvision (Ex): Hobgoblins have darkvision out to 60 feet.
  • Discipline (Ex): A hobgoblin exudes competence in battle, gaining a +1 racial bonus to all attack rolls and a +2 bonus to damage when attacking with a manufactured melee or ranged weapon with which they are proficient. In addition, they never have their movement speed reduced by wearing medium or heavy armor.
  • Weapon Proficiencies: Hobgoblins are trained to fight from the day they can hold a sword. They are automatically proficient with bastard swords (as though they had taken the Exotic Weapon Proficiency feat) and javelins as well as light and medium armor.
  • Hobgoblins are often charged with forging and repairing their own weapons as a ritual of initiation. They gain a +4 racial bonus to Craft checks when making weapons and armor.
  • Automatic Languages: Common, Goblin.
  • Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
  • Favored Class: Samurai
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics

Table: Hobgoblin Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Hobgoblin Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
40 years 60 years 75 years +3d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Hobgoblin Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5’ 5” +2d10 120 lb. × (2d4) lb.
Female 5’ 2” +2d10 85 lb. × (2d4) lb.

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