Greater Boomshine (3.5e Spell)
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Evocation [Light] | |
Level: | Cleric 7 |
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Components: | V, S, DF |
Casting time: | 1 Standard Action |
Range: | Long (400 ft. + 100 ft./level) |
Area: | 30-ft.-radius spread |
Duration: | Instantaneous |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
A glowing sphere drops from the heavens like a small sun, and in a flash and a earth-shattering boom it vanishes, taking the undead army with it.
Creatures in a 30 foot radius spread take 1d8 points of damage per levels (max 20d8 at 20th) and must make a Will save or be blinded and deafened permenantly. Against undead or creatures which take more damage from [Light] attacks, they take 10 damage per level (max 200 damage at 20th). Light sensitive undead creatures such as shadows take 20 per level (max 400 damage at 20th). The save negates the blindness and deafness, and halves the damage.
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Facts about "Greater Boomshine (3.5e Spell)"
Author | Eiji-kun + |
Component | V +, S + and DF + |
Descriptor | Light + |
Identifier | 3.5e Spell + |
Level | Cleric 7 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | A burst of light severely damages opponents and leaves them blind and deaf permenantly. + |
Title | Greater Boomshine + |