Unfledged (3.5e Class)

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Author: Ideasmith (talk)
Date Created: October 20, 2008
Status: Playable?
Editing: Constructive edits welcome
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Unfledged

Sometimes, a group of adventurers includes a character who seems to have no business being on an adventure. Such characters from fiction include Bilbo Baggins (The Hobbit) and Garion (Pawn of Prophecy). Such characters often develop abilities they didn’t know they had.


Making an Unfledged

Warning: This class is not effective in combat. Or out of combat either. This is essential to the concept. Note that the Tagalong and Instant Metamorphosis class features make this less of a drag than it might otherwise be.

If having useful class abilities is important to you, play another class. If all party members having useful class features is important to the gaming group, play another class.

Abilities: Tagalong keeps the encounters appropriate to your actual abilities. Instant Metamorphosis lets you abandon this class (permanently) when being nigh-useless gets old.

Races: Adventuring unfledgeds usually come from one of the shorter-lived races (such as humans or halflings), since longer-lived unfledgeds tend to realize their potential while still in childhood, before they start adventuring.

Alignment: Any.

Starting Gold: 1d20 gp (10 gp).

Starting Age: Simple, As rogue.

Table: The Unfledged

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +0 Dormant Talent, Metamorphosis, Illiteracy, Tagalong
2nd +1 +0 +0 +0 Instant Metamorphosis
3rd +1 +1 +1 +1
4th +2 +1 +1 +1
5th +2 +1 +1 +1 Contingent Metamorphosis
6th +3 +2 +2 +2
7th +3 +2 +2 +2 Impressive Metamorphosis (1 spell level),
8th +4 +2 +2 +2
9th +4 +3 +3 +3 Impressive Metamorphosis (2 spell levels)
10th +5 +3 +3 +3
11th +5 +3 +3 +3 Impressive Metamorphosis (3 spell levels)
12th +6 +4 +4 +4
13th +6 +4 +4 +4 Impressive Metamorphosis (4 spell levels)
14th +7 +4 +4 +4
15th +7 +5 +5 +5 Impressive Metamorphosis (5 spell levels)
16th +8 +5 +5 +5
17th +8 +5 +5 +5 Impressive Metamorphosis (6 spell levels)
18th +9 +6 +6 +6
19th +9/ +6 +6 +6 Impressive Metamorphosis (7 spell levels)
20th +10/ +6 +6 +6

Class Skills (2 + Int modifier per level, ×4 at 1st level)
None. Unfledged have no class skills.

Class Features

All of the following are class features of the unfledged.

Weapon and Armor Proficiency: An unfledged is proficient with either clubs or daggers (choose one), and with no armor or shields.

Dormant Talent: At 1st level, the unfledged gains a Dormant Talent, which can be accessed using the Metamorphosis class feature described below. The Dormant Talent is written up as a character, permissible for play by the rules in use, which is identical to the unfledged except for class, feats, skills, alignment, and abilities and restrictions derived from these. Class levels, feats and skills gained before taking a level in unfledged must also be unchanged. The Dormant Talent changes and gains levels as the unfledged does.

Metamorphosis: At 1st Level the unfledged gains the ability Metamorphosis. Upon gaining a level, an unfledged may cease being an unfledged, replacing her current abilities and alignment with their dormant abilities (see above). This is not reversible short of a wish. Whether a wish is sufficient is up to the dungeon master.

Illiteracy: Unfledged do not automatically know how to read and write. An unfledged may spend 2 skill points to gain the ability to read and write all languages she is able to speak. An already literate character who gains a level in unfledged retains literacy. A barbarian who gains a level in unfledged does not therefore become literate.

Tagalong: The presence of a tagalong is ignored when determining appropriate opposition or dividing the base XP award by the number of characters in the party. The tagalong still receives experience for the encounter.


Instant Metamorphosis: At 2nd Level the unfledged gains the ability Instant Metamorphosis. This differs from Metamorphosis as follows: Instant Metamorphosis is a free action. Instant Metamorphosis has a 10% failure chance. If the Metamorphosis fails, the unfledged may try again next turn. Such objects as spellbooks do not immediately appear, even if starting with such an item is a class feature. If the new class has one or more abilities which require preparation (such as spellcasting), the former unfledged is treated as having taken up to one hour of preparation.

Impressive Metamorphosis (SU): At 7th Level the unfledged gains the ability Impressive Metamorphosis. One or more spell effects will go off on a successful use of Metamorphosis. The total spell levels in effect may not exceed the amount specified. (0th level spells count as ½ level each.) Only spells from the cleric, druid, and/or sorcerer lists will go off. No spell with an XP cost will go off. The spells must affect a target, targets, or area. If a spell affects a target or targets, the unfledged must be a selected target. If a spell affects an area, it is centered on the unfledged. The spell effects are selected by the player (not the character) within the above restrictions.

Contingent Metamorphosis: At 5th Level the unfledged gains the ability Contingent Metamorphosis. The unfledged may set Instant Metamorphosis to go off under certain conditions, as if it were a spell cast with the contingency spell. Changing or dropping the contingency is a free action.


Multi-Class Unfledgeds

A character with one or more levels in unfledged may not take levels in any other class.

Ex-Unfledgeds

A character who has used Metamorphosis is no longer an unfledged, but may multi-class into unfledged normally.

Epic Unfledged

Table: The Epic Unfledged

Hit Die: d4

Level Special
21st Impressive Metamorphosis (8 spell levels) (Su)
22nd
23rd Impressive Metamorphosis (9 spell levels) (Su)
24th
25th Impressive Metamorphosis (10 spell levels) (Su)
26th
27th Impressive Metamorphosis (11 spell levels) (Su)
28th
29th Impressive Metamorphosis (12 spell levels) (Su)
30th

2 + Int modifier skill points per level.

Impressive Metamorphosis (Ex): The epic unfledged’s impresive metamorphosis increases by 1 spell level every two levels higher than 19th.

Unfledged Bonus Feat List: The epic unfledged gains no bonus feats.

Halfling Unfledged Starting Package

Armor: None.

Weapons: Club.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Bluff 2 Cha −5
Concentration 2 Con
Diplomacy 2 Cha
Craft 2 Int
Gather Information 2 Cha
Handle Animal 2 Cha
Knowledge (local) 2 Int −5
Listen 2 Wis −5
Perform 2 Cha −5
Profession (chose one) 2 Wis −5
Sense Motive 2 Wis −5
Survival 2 Wis −5

Feat: Skill Focus (Choose one skill).

Gear: Backpack, bedroll, flint and steel, sack, 3 torches, trail rations (x1 days worth), waterskin.

Gold: 5 gp.

Campaign Information

Playing an Unfledged

Religion: Most unfledgeds worship deities of home, family, or daily routine. More adventuresome unfledgeds prefer deities of adventure, excitement, or luck.

Other Classes: Members of other classes will generally mistake an unfledged for a commoner, and treat the unfledged accordingly. Those who are aware the character's true nature may appreciate the characters potential.

Combat: Run away. If that isn't possible, hide behind the other party members and hope for the best. Alternatively, you could use Instant Metamorphosis, but there are better uses for a wish that reversing Metamorphosis.

Advancement: While an unfledged might join a high level party at a similar high level, an unfledged who has started adventuring will likely 'advance' by means of Metamorphosis before gaining any levels.

Unfledged in the World

I agree that rescuing the princess is important, but how does it help to have me along?
—Dandelion Brookside, Halfling Unfledged


Organizations: The gap between when the unfledged becomes aware of not being a commoner and when the unfledged uses Metamorphosis is usually fairly short. Therefore, self-aware unfledged are usually few and scattered. Unfledged organizations are therefore usually rare to nonexistent.

NPC Reactions: Most NPC's will mistake any unfledged for a commoner. Those individuals capable of identifying an unfledged might recruit one when having trouble filling a gap in an adventuring party.

Unfledged Lore

Characters with ranks in Knowledge(history) can research threats to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Gather Information
DC Result
5 (No information)
10 Sometimes, a group of adventurers included a character who seems to have no business being on an adventure.... Such characters often develop abilities they didn’t know they had.
15 Unfledgeds are usually mistaken for commoners, but techniques for identifying them exist.
20 You now know enough to identify an Unfledged on a DC 20 Gather Information or Sense Motive Check.

Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceUnquantifiable +
AuthorIdeasmith +
Base Attack Bonus ProgressionPoor +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByAarnott +, Tarkisflux +, Foxwarrior +, DanielDraco +, Jota +, Havvy +, Ghostwheel +, Eiji-kun +, ThunderGod Cid + and Fluffykittens +
RatingRated 0.7 / 4 +
Reflex Save ProgressionPoor +
SummarySometimes, a group of adventurers includes
Sometimes, a group of adventurers includes a character who seems to have no business being on an adventure. Such characters from fiction include Bilbo Baggins (The Hobbit) and Garion (Pawn of Prophecy). Such characters often develop abilities they didn’t know they had.
velop abilities they didn’t know they had. +
TitleUnfledged +
Will Save ProgressionPoor +