Name |
Page Number |
Description
|
Altitude Adaptation |
45 |
Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.
|
Artic Priest |
46 |
You can swap out prepared spells to cast spell to aid in exploring and surviving in frostfell areas.
|
Beckon the Frozen |
47 |
Creatures you summon are infused with cold energy and have the cold subtype.
|
Chosen of Iborighu |
47 |
You gain features that identify you as an ally to the church of Iborighu and grant you supernatural qualities.
|
Cold Endurance |
47 |
You can exist with ease in low-temperature environments.
|
Cold Focus |
47 |
Your cold spells are more potent than normal.
|
Cold Spell Specialization |
47 |
You do additional damage with cold spells.
|
Craft Skull Talisman |
47 |
You can create skull talismans, which carry spells within themselves.
|
Faith in the Frost |
48 |
You channel frozen energies from your deity when you turn or rebuke creatures.
|
Frostfell Prodigy |
48 |
You gain additional bonus spells in cold regions.
|
Frozen Berserker |
48 |
When you enter your barbarian rage, your body becomes infused with cold energy.
|
Frozen Magic |
48 |
Your cold spells are more powerful when you cast them in a cold region.
|
Frozen Wild Shape |
48 |
You can assume the form of magical beasts with the cold subtype.
|
Greater Cold Focus |
48 |
Your cold spells are now even more potent than before.
|
Ice Harmonics |
48 |
Your summon spells work better in the frostfell if you summon native creatures.
|
Icy Calling |
48 |
You can use your voice to shatter ice.
|
Improved Cold Endurance |
48 |
Your training and natural hardiness have improved your natural resistance to cold temperatures.
|
Improved Frosty Touch |
49 |
Your frosty touch causes more cold damage.
|
Mark of Hleid |
49 |
You bear a mark that identifies you as an ally of the church of Hleid and grants you supernatural qualities.
|
Mountaineer |
49 |
You are a particularly gifted explorer and mountain climber.
|
Piercing Cold |
49 |
Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.
|
Primeval Wild Shape |
49 |
Your wild shape forms are stronger than normal.
|
Primitive Caster |
49 |
You use screeches, wild gesticulations, and extra material components to give your spells additional power.
|
Sea Legs |
49 |
You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
|
Smite Fiery Foe |
50 |
You can smite creatures with the fire subtype.
|
Snowcasting |
50 |
You add ice or snow to your spell's components to make them more powerful.
|
Snowflake Wardance |
50 |
You are particularly adept at moving through snow and over ice.
|
Snowrunner |
50 |
You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.
|
Storm Magic |
50 |
You gain a boost in spellcasting power during storms.
|
Sugliin Mastery |
50 |
You are a master at fighting with the massive sugliin.
|
Winter's Champion |
50 |
Your paladin spell list is enhanced.
|
Winter's Mount |
50 |
Your special mount is native to the frostfell.
|