Name |
Page Number |
Description
|
Arcane Defense |
73 |
Choose a school of magic, such as illusion. You can resist spells from that school better than normal.
|
Arcane Mastery |
73 |
You are quick and certain in your efforts to defeat the arcane defenses and spells of others.
|
Arcane Preparation |
73 |
You can prepare an arcane spell ahead of time, just as a wizard does.
|
Automatic Quicken Spell |
191 |
You can cast any of your lesser spells with a moment's thought.
|
Automatic Silent Spell |
191 |
You can cast any of your lesser spells silently.
|
Automatic Still Spell |
191 |
You can cast any of your lesser spells without gestures.
|
Battle Caster |
75 |
Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.
|
Black Lore of Moil |
75 |
Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent.
|
Born of the Three Thunders |
76 |
You have learned to marry the power of lightning and thunder in your electricity and sonic spells.
|
Chain Spell |
76 |
You can cast spells that arc to other targets in addition to your primary target.
|
Collegiate Wizard |
181 |
You have undergone extensive training in a formal school for wizards.
|
Communicator |
76 |
You possess a magical understanding of the essence of language.
|
Cooperative Spell |
76 |
You can cast spells to greater effect in conjunction with the same spell cast by another individual.
|
Craft Contingent Spell |
77 |
You know how to attach semipermanent spells to a creature and set them to activate under certain conditions.
|
Delay Spell |
77 |
You can cast spells that take effect after a short delay of your choosing.
|
Double Wand Wielder |
77 |
You can activate two wands at the same time.
|
Draconic Breath |
77 |
You can convert your arcane spells into a breath weapon.
|
Draconic Claw |
77 |
You develop the natural weapons of your draconic ancestors.
|
Draconic Flight |
77 |
The secret of draconic flight is revealed to you, granting you the ability to fly occasionally.
|
Draconic Heritage |
77 |
You have greater connection with your distant draconic bloodline.
|
Draconic Legacy |
78 |
You have realized greater arcane power through your draconic heritage.
|
Draconic Power |
78 |
You have greater power manipulating the energies of your heritage.
|
Draconic Presence |
78 |
When you use your magic, your mere presence can terrify those around you.
|
Draconic Resistance |
78 |
Your bloodline hardens your body against the energy type of your progenitor.
|
Draconic Skin |
78 |
Your skin takes on the sheen, luster, and hardness of your draconic parentage.
|
Energy Admixture |
78 |
You can modify a spell that uses one type of energy to add an equal amount of another energy type.
|
Energy Substitution |
79 |
You can modify an energy-based spell to use another type of energy instead.
|
Enhance Spell |
191 |
You can increase the power limit of your damage-dealing spells.
|
Epic Spell Focus |
192 |
Choose a school of magic, such as illusion. Your spells of that school are for more potent than normal.
|
Epic Spell Penetration |
192 |
Your spells are tremendously potent, breaking through spell resistance with ease.
|
Explosive Spell |
79 |
You can cast spells that blast creatures off their feet.
|
Extra Edge |
79 |
Your ability to deal spell damage is particularly striking.
|
Extra Invocation |
79 |
You learn an additional invocation.
|
Extra Slot |
79 |
You can cast an additional spell.
|
Extra Spell |
79 |
You learn an additional spell.
|
Extra Spell Secret |
80 |
You learn an additional spell secret.
|
Fortify Spell |
80 |
You cast spells that more easily penetrate spell resistance.
|
Guardian Spirit |
80 |
Your watchful spirit is more capable than normal.
|
Heighten Spell-Like Ability |
80 |
You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is.
|
Improved Combat Casting |
192 |
You heighten your ability to cast spells while threatened without fear of being attacked.
|
Innate Spell |
80 |
You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
|
Insightful |
80 |
You possess a magical understanding of the workings of arcane detection.
|
Lord of the Uttercold |
80 |
Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold.
|
Mage Slayer |
81 |
You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.
|
Master Staff |
192 |
You can activate a staff without using a charge.
|
Master Wand |
192 |
You can activate a wand without using a charge.
|
Maximize Spell-Like Ability |
81 |
You can use a spell-like ability at its maximum effect.
|
Necropolis Born |
81 |
You possess a magical understanding of the essence of mortal dread.
|
Night Haunt |
81 |
You possess a magical understanding of the workings of the unseen.
|
Nonlethal Substitution |
81 |
You can modify an energy spell to deal nonlethal damage.
|
Obtain Familiar |
81 |
You gain a familiar.
|
Persistent Spell |
81 |
You can make a spell last all day.
|
Pierce Magical Concealment |
81 |
You ignore the miss chance provided by certain magical effects.
|
Pierce Magical Protection |
82 |
You can overcome the magical protections of your enemies.
|
Practiced Spellcaster |
82 |
Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
|
Precocious Apprentice |
181 |
Your master has shown you the basics of a spell beyond the normal limits of your experience and training.
|
Ranged Spell Specialization |
82 |
You deal more damage with ranged touch attack spells.
|
Reckless Wand Wielder |
82 |
You can increase the effectiveness of spells cast from a wand.
|
Repeat Spell |
82 |
You can cast a spell that repeats on the following round.
|
Sanctum Spell |
82 |
Your spells are especially potent on home ground.
|
Sculpt Spell |
83 |
You can alter the area of your spells.
|
Soul of the North |
83 |
You possess a magical understanding of the nature of cold.
|
Spell Hand |
83 |
You possess a magical understanding of the manipulation of force.
|
Split Ray |
83 |
Your ray spells can affect an additional target.
|
Sudden Empower |
83 |
You can cast a spell to greater effect without special preparation.
|
Sudden Extend |
83 |
You can make a spell last longer than normal without special preparation.
|
Sudden Maximize |
83 |
You can cast a spell to maximum effect without special preparation.
|
Sudden Quicken |
83 |
You can cast a spell with a moment's thought without special preparation.
|
Sudden Silent |
83 |
You can cast a spell silently without special preparation.
|
Sudden Still |
83 |
You can cast a spell without gestures or special preparation.
|
Sudden Widen |
83 |
You can increase a spell's area without special preparation.
|
Touch Spell Specialization |
83 |
You deal extra damage with touch spells.
|
Transdimensional Spell |
84 |
You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.
|
Twin Spell |
84 |
You can simultaneously cast a single spell twice.
|
Wandstrike |
84 |
You can channel the magical energy of a wand through your melee attacks.
|