In-Denial FATALite (3.5e Prestige Class)
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In Denial FATALite
“ | Because it's historically-accurate and realistic, it must be included in anything I write. What's historically-accurate and realistic. Whatever the hell I want. | ” |
—Hall Davidson, in denial FATALite |
Sometimes, people really need to include things in their work that others simply see no purpose in. While occasionally, this leads to creative genius, at others, it simply leads to rape, defecation and twenty-foot gonads. For those who deal with such things, these are not the crudities that others look down on, but are beautiful conceptual art that cannot be diminished by the removal of things that others may find juvenile or offensive. For in this juvenility and offensiveness, the in dential FATALite finds his home.
Becoming an In Denial FATALite
In denial FATALites can come from a range of background, but nearly all of them are uneducated, and perhaps even illiterate. Unsurprisingly, half-orcs and orcs often take this 'prestige' class.
Alignment: | Any evil, or chaotic neutral. Because random funnies and making no sense are totally chaotic, historically/mythologically accurate and realistic! |
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Skills: | Cannot have ranks in any Knowledge skill, or Diplomacy. Bluff 7 ranks. |
Special: | Must produce a work of art or game design that is considered abysmally bad by at least one community comprising of at least twenty individuals. Must also engage in at least two flame wars over said work, claiming to be misunderstood, and stressing the conceptual art-like nature of the work, and how the reduction of said work would reduce in its creative value. |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +0 | Creative insanity, intellect in stupidity, undeterred by the disturbing | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +0 | Proficiency in taking their pleasure, power from deities | ||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +1 | <-class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +1 | <-class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +1 | <-class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level. |
Class Features
All of the following are class features of the in denial FATALite.
Weapon and Armour Proficiency: In denial FATALites are proficient with clubs, as long as they are shaped like reproductive appendages.
Creative Insanity (Sp): As an at-will spell-like ability, an in denial FATALite can use confusion. However, instead of the normal chart, use the FATAL Spell Mishap chart to determine what action affected creatures take. The DC is equal to 10 + 1/2 the in denial FATALite's character level - the in denial FATALite's Intelligence, Wisdom or Charisma penalty (whichever gives the better result).
Intellect In Stupidity (Ex): In denial FATALites aren't known for their intelligence, but they make up for it - you have to adjust, after all, as this was historically-and-mythically accurate! If they have a penalty to Intelligence, Wisdom or Charisma, they treat it as a bonus to their Strength bonus (as they have retard strength), Constitution bonus (because Aristotle said so) and Dexterity bonus (because Kinetic Charisma is totally independent of Dexterity and Facial Charisma!). And if anyone is unhappy about it, tell them 'the philosopher said it, so it must be right, unless he is wrong, in which case it's wrong'. And show them some horse guro.
Additionally, for the purpose of skill points, treat the in denial FATALite's Intelligence penalty as a bonus of an equal size. This also gives them retroactive skill points. You figure out how the hell that works.
Undeterred By The Disturbing (Ex): Nothing much bothers an in denial FATALite - after all, it's all concept art, and it's all historically-accurate! They become immune to fear, and may re-roll any save against any effect and take the better result, provided that the final result from choosing that die roll is either a perfect square, a prime number or a multiple of pi (rounded mathematically).
Additionally, an in denial FATALite receives a +20 competence bonus on Craft (disturbing works of art), Craft (disturbing works of game design), and Profession (prostitute) checks, and can do all the above in one-thirteenth the normal required time. Because gaming with a calculator is totally difficult and realistic!
Lastly, a FATALite cannot violate the alignment or code of conduct requirements of any class other than this one. It makes sense - to them, at least - how one can be a paladin/in denial FATALite, for example. Since historical and mythological paladins were all about rape, defecation and ten-foot appendages!
Proficiency In Taking Their Pleasure (Ex): From 2nd level, in denial FATALites become very skilled at 'taking their pleasure' (as they call it) or rape (as everyone who isn't an in denial FATALite calls it). They ignore size modifiers that would benefit their opponents when performing grapple checks for the purpose of rape. If their opponent is a woman, she receives an additional -4 on her check (because historically-speaking, women were weaker than men, so any rules the in denial FATALite plays by are the same, right?).
Additionally, at each additional level after 2nd, the in denial FATALite acquires an additional paraphillia. This can be determined at random from the DSM IV. Or the DSM V, when they publish it.
Power From Deities: A 2nd level in denial FATALite draws power from deities with severed penis dildoes, or that are as obsessed with rape, defecation and defending stupid work as conceptual art as they are. They gain access to a single domain that's deemed appropriate by the MM (I mean, GM. GM!), and can use each of its spells as spell-like abilities a number of times per day equal to their Charisma penalty. They can only use a spell-like ability in this manner if its level is half of their character level or lower. Their caster level is considered to be their character level, and any DCs for these spell-like abilities are considered to be the same as the DC for their Creative Insanity ability.
In order to continue to gain their spell-like abilities, in denial FATALites must slander or deface at least one deity per day, or one of their followers, or even more than one - generalities are historically-accurate! Note that they can even do this to their own deities - although that might be hard.
Ex-In Denial FATALites
If an in denial FATALite fails to maintain their alignment, creates a work worthy of serious praise, or decides to finally grow up and see the weirdness of what they deal with, they lose all abilities gained from this class. Their patron deity (see Power From Deities ability) decides to Not Appear. They cannot advance in this class unless they fulfil its prerequisites again. Because atoning isn't mythologically-accurate.
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Allowed Alignments | Lawful Evil +, Neutral Evil +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Low + |
Author | MisterSinister + |
Base Attack Bonus Progression | Poor + |
Class Ability | Other + |
Class Ability Progression | Other + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Prestige Class + |
Length | 5 + |
Minimum Level | 4 + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
Reflex Save Progression | Poor + |
Skill | Bluff +, Concentration +, Craft +, Decipher Script +, Disguise +, Forgery +, Handle Animal +, Hide +, Intimidate +, Perform +, Ride +, Sleight of Hand +, Speak Language + and Use Rope + |
Skill Points | 2 + |
Summary | A joke class about nobody in particular. + |
Title | In-Denial FATALite + |
Will Save Progression | Poor + |