Arson Step (3.5e Maneuver)

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Author: Foxwarrior (talk)
Date Created: 4/3/11
Status: Just started
Editing: Clarity edits only please
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Arson Step
Desert Wind (Rush) [Fire]
Level: 1
Prerequisite: One Desert Wind Maneuver, One Domestic Tarrasque Maneuver
Initiation Action: 1 move action
Range: Personal
Target: You
Duration: Instantaneous and 1 round
Saving Throw: None

The wooden boards beneath your feet catch on fire.

Move up to your speed. Any unattended flammable object you pass within 5' of catches on fire, and any unattended mundane metal or stone object melts. If you were currently on fire, you stop being on fire.

Until the end of your next turn, you cannot catch on fire, do not take damage from burning objects, and may walk on molten metal or lava as though it were ordinary ground.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind
Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDomestic Tarrasque

AuthorFoxwarrior +
DescriptorFire +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level1 +
Rated ByDanielDraco +
RatingRating Pending +
SummaryMove, lighting nearby objects on fire. +
TitleArson Step +
TypeRush +