Assault Rifle (3.5e Equipment)
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Assault Rifle
Simple Two-Handed Projectile
Cost: | 2500 gp |
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Damage (Small): | 1d4 |
Damage (Medium)1: | 1d6 |
Critical: | 19-20/x3 |
Range Increment: | 100' |
Weight2: | 10 lbs |
Type3: | Piercing |
HP4: | 6 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Long Range: Beyond the first three increments, the length of each increment is increased to 1000'.
Automatic Fire: Whenever the Assault Rifle could be used to make an attack, it can instead be used to make two attacks, at a -6 penalty to each.
Spray and Pray: As a full-round action, you can scatter 20 bullets in a 200' cone. Any creature in that cone must make a Reflex save (DC 1 +BAB) or get hit by a bullet and take the Assault Rifle's damage.
High Tech: The price to enchant an Assault Rifle is doubled.
Masterwork: The stats above are for a non-masterwork Assault Rifle, such as an AK-47. Fancier Assault Rifles are masterwork. Unfortunately, this makes them delicate, reducing their HP by 2 and Hardness by 1, and making them instantly destroyed by immersion in salt water, mud, sand, or similar dirty things.
Noisy: The Listen check DC to hear an Assault Rifle being fired is -20.
Muzzle Flash: You get an extra -10 to your Hide check to hide while firing an Assault Rifle.
Clips: Each clip costs 50 gp, weighs 2 pounds, and contains 30 shots. Reloading the Assault Rifle is a move action which provokes attacks of opportunity.
The Assault Rifle also has some equipment which only works for the Assault Rifle. As such, it is listed here.
Addon | Price (gp) | Weight | Effect |
---|---|---|---|
Silencer | 100 | 1 lb | Deal -1 damage, but you may use a Move Silently check at a -10 penalty for the DC to hear it. |
Hollow Point Bullets | 100/clip | 2 lbs/clip | Deal +1 damage, but take double penalties from hardness and damage reduction. |
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
Author | Foxwarrior + |
Class | Projectile + |
Cost | 2500 gp + |
Critical | 19-20/x3 + |
Damage | 1d6 + |
Damage Type | Piercing + |
Hardness | 5 + |
Hit Points | 6 + |
Identifier | 3.5e Equipment + |
Proficiency | Simple + |
Range | 100 + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Size | Two-Handed + |
Title | Assault Rifle + |
Weight | 10 + |