Kobolds (Variant)
Kobolds are dinosaur-like reptilian humanoids that are extremely dexterous and clever trapmakers. Some kobolds have evolved more idealistic approaches to acquiring new combat skills, such as mounting on the backs of dragons, leading a battalion of kobold underlings, or summoning kobold spirits to harry their foes.
Kobold Skirmisher (Variant)
Kobold Skirmisher Level 11 Skirmisher
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Small Natural Humanoid XP 600
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Initiative +11
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Senses Perception +6; darkvision
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HP 110; Bloodied 55
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AC 25; Fortitude 19, Reflex 21, Will 20; see also trap sense
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Speed 7
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Spear (standard; at-will) ♦ Weapon
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+16 vs. AC; 2d6 +5 damage
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Javelin (standard; at-will) ♦ Weapon
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+16 vs. AC; ranged 5/10; 1d8 +5 damage
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Combat Advantage
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The kobold skirmisher deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against.
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Mob Attack
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The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
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Shifty (move; at-will)
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The kobold shifts 1 square
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Trap Sense
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The kobold gains a +2 bonus to all defenses against traps.
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Alignment Evil
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Languages Common, Draconic
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Skills Acrobatics +12; Stealth +14; Thievery +14
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Str 12 (+6)
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Dex 18 (+9)
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Wis 12 (+6)
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Con 14 (+7)
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Int 7 (+3)
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Cha 17 (+8)
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Equipment Hide armor, spear, 5 javelins
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Kobold Skirmisher Tactics
Like its lesser counterparts, kobold skirmishers take advantage of its environment to hole their enemies into a tight group to use Mob Attack.
Kobold Dragonshield (Variant)
Kobold Dragonshield Level 12 Soldier
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Small natural humanoid XP 700
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Initiative +11
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Senses Perception +8; darkvision
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HP 119; Bloodied 59
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AC 28; Fortitude 21, Reflex 21, Will 20; see also trap sense
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Resist 10 (damage type of dragon served)
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Speed 6
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Short Sword (standard; at-will) ♦ Weapon
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+19 vs. AC; 2d6 +5 damage, and the target is marked until the end of the kobold dragonshield’s next turn.
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Iron Bulwark (Standard; encounter) ♦ Weapon
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+19 vs. AC; 3d8 +5 damage, and the dragonshield gains a +2 bonus to AC until the end of its next turn.
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Dragonshield Tactics (Immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
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The kobold dragonshield shifts 1 square.
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Mob Attack
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The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
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Shifty (move; at-will)
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The kobold shifts 1 square
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Trap Sense
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The kobold gains a +2 bonus to all defenses against traps.
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Alignment Evil
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Languages Common, Draconic
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Skills Acrobatics +12; Stealth +14; Thievery +14
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Str 17 (+9)
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Dex 17 (+9)
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Wis 15 (+8)
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Con 15 (+8)
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Int 11 (+6)
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Cha 13 (+7)
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Equipment Scale armor, heavy shield, short sword
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Kobold Dragonshield Tactics
Like their lesser counterparts, dragonshields keep the fight away from their weaker allies to take advantage and to turn the tide against their enemies whenever they get the chance. They are fierce fighters, and they will fight to the death if they have to.
Kobold Dragon Sorcerer
Kobold Dragon Sorcerer Level 13 Artillery (Leader)
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Small natural humanoid XP 800
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Initiative +8
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Senses Perception +8; darkvision
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HP 100; Bloodied 50
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AC 25; Fortitude 21, Reflex 20, Will 21; see also trap sense
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Resist 10 (damage type of dragon served)
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Speed 6
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Wyrmstaff (standard; at-will) ♦ Fire, Weapon
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+20 vs. AC; 1d10 +5 damage, plus ongoing 10 Fire damage (save ends).
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Wyrmstaff Shockwave (standard; at-will) ♦ Thunder
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+16 vs. Reflex; Close Burst 3; 2d6 +5 thunder damage, and the target is pushed 2 squares. Miss: The target is pushed 1 square.
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Tempest Breath (standard; encounter) ♦ Acid
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+16 vs. Reflex; Close Blast 3; 2d8 +5 Acid damage, and the target cannot gain combat advantage against any creature until the end of the kobold’s next turn. In addition, the kobold gains concealment.
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Serpentine Blast (standard; daily) ♦ Lightning
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+18 vs. Reflex; Ranged 10; 3d10 +5 Lightning damage. The attack ignores cover and concealment, but not superior cover or total concealment.
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Mob Attack
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The kobold dragon sorcerer gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
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Shifty (move; at-will)
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The kobold shifts 1 square
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Trap Sense
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The kobold gains a +2 bonus to all defenses against traps.
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Alignment Evil
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Languages Common, Draconic
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Skills Acrobatics +11; Arcana +12; Stealth +13; Thievery +13
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Str 14 (+8)
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Dex 15 (+8)
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Wis 14 (+8)
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Con 16 (+9)
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Int 13 (+7)
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Cha 17 (+9)
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Equipment Hide armor, staff, spell book
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Kobold Dragon Sorcerer Tactics
With a plethora of spells and knowledge, the dragon sorcerer functions as a magic buffer-- striking its opponents with volatile twines of lightning or delivering fiery blows with its beloved staff. It utilizes its movements to force its enemies to think differently before committing to a single plan.
Kobold Brute
Kobold Brute Tactics
A bit taller than an average human, these creatures look more like troglodytes. Their brute force makes them fierce, and it's their ground-shaking slam that adds to their ferocity.
Kobold Battle Chief
Kobold Battle Chief Tactics
Adept in warfare, the battle chief leads into battle with its battle cry, which empowers its allies. It will use Relive the Moment sparingly and only when it is absolutely needed. They are also good solitary fighters, but prefer the battle to be as close to its allies as best as it can.
Malgeby, Scion of Kurtulmak
Malgeby, Scion of Kurtulmak Level 16 Solo Controller
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Small natural humanoid XP 7,000
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Initiative +12
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Senses Perception +11; darkvision
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Kurtulmak's Vengeance (Necrotic) aura 2; All enemies within the aura take 5 Necrotic damage at the start of Malgeby’s turn.
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HP 765; Bloodied 382
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Regeneration 5 (If Malgeby takes Radiant damage, regeneration does not function until the end of his next turn)
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AC 34; Fortitude 27, Reflex 26, Will 25; see also trap sense
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Resist 10 Acid, Cold, Fire, Lightning, Poison, Necrotic, Thunder
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Saving Throws +5
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Speed 7; fly 5 (hover)
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Action Points 2
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Alignment
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Languages
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Str (+)
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Dex (+)
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Wis (+)
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Con (+)
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Int (+)
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Cha (+)
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Kobold Dragon Rider
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Alignment
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Languages
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Str (+)
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Dex (+)
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Wis (+)
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Con (+)
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Int (+)
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Cha (+)
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Kobold Spirit Caller
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Alignment
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Languages
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Str (+)
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Dex (+)
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Wis (+)
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Con (+)
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Int (+)
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Cha (+)
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Kobold Spirits
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Alignment
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Languages
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Str (+)
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Dex (+)
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Wis (+)
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Con (+)
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Int (+)
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Cha (+)
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Kobold (Variant) Lore
A character knows the following information with a successful check.
- DC 15:
- DC 20:
- DC 25:
Encounter Groups
Level Encounter (XP )
Template:4e Creatures Breadcrumb