Kobold, Variant (4e Monster)

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Revision as of 18:58, 18 February 2011 by Xeadin (talk | contribs) (Malgeby, Scion of Kurtulmak)
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Author: Xeadin (talk)
Date Created: 2-17-11
Status: "malgeby, scion of kurtulmak," dragon rider, spirit caller (spirits); lore, encounter groups
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Kobolds (Variant)

Kobolds are dinosaur-like reptilian humanoids that are extremely dexterous and clever trapmakers. Some kobolds have evolved more idealistic approaches to acquiring new combat skills, such as mounting on the backs of dragons, leading a battalion of kobold underlings, or summoning kobold spirits to harry their foes.

Kobold Skirmisher (Variant)

Kobold Skirmisher
Level 11 Skirmisher
Small Natural Humanoid
XP 600
Initiative +11 Senses Perception +6; darkvision
HP 110; Bloodied 55
AC 25; Fortitude 19, Reflex 21, Will 20; see also trap sense
Speed 7
BasicMelee.png Spear (standard; at-will) ♦ Weapon
+16 vs. AC; 2d6 +5 damage
Ranged.png Javelin (standard; at-will) ♦ Weapon
+16 vs. AC; ranged 5/10; 1d8 +5 damage
Combat Advantage
The kobold skirmisher deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against.
Mob Attack
The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (move; at-will)
The kobold shifts 1 square
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +12; Stealth +14; Thievery +14
Str 12 (+6) Dex 18 (+9) Wis 12 (+6)
Con 14 (+7) Int 7 (+3) Cha 17 (+8)
Equipment Hide armor, spear, 5 javelins

Kobold Skirmisher Tactics

Like its lesser counterparts, kobold skirmishers take advantage of its environment to hole their enemies into a tight group to use Mob Attack.

Kobold Dragonshield (Variant)

Kobold Dragonshield
Level 12 Soldier
Small natural humanoid
XP 700
Initiative +11 Senses Perception +8; darkvision
HP 119; Bloodied 59
AC 28; Fortitude 21, Reflex 21, Will 20; see also trap sense
Resist 10 (damage type of dragon served)
Speed 6
BasicMelee.png Short Sword (standard; at-will) ♦ Weapon
+19 vs. AC; 2d6 +5 damage, and the target is marked until the end of the kobold dragonshield’s next turn.
Melee.png Iron Bulwark (Standard; encounter) ♦ Weapon
+19 vs. AC; 3d8 +5 damage, and the dragonshield gains a +2 bonus to AC until the end of its next turn.
Dragonshield Tactics (Immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (move; at-will)
The kobold shifts 1 square
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +12; Stealth +14; Thievery +14
Str 17 (+9) Dex 17 (+9) Wis 15 (+8)
Con 15 (+8) Int 11 (+6) Cha 13 (+7)
Equipment Scale armor, heavy shield, short sword

Kobold Dragonshield Tactics

Like their lesser counterparts, dragonshields keep the fight away from their weaker allies to take advantage and to turn the tide against their enemies whenever they get the chance. They are fierce fighters, and they will fight to the death if they have to.

Kobold Dragon Sorcerer

Kobold Dragon Sorcerer
Level 13 Artillery (Leader)
Small natural humanoid
XP 800
Initiative +8 Senses Perception +8; darkvision
HP 100; Bloodied 50
AC 25; Fortitude 21, Reflex 20, Will 21; see also trap sense
Resist 10 (damage type of dragon served)
Speed 6
BasicMelee.png Wyrmstaff (standard; at-will) ♦ Fire, Weapon
+20 vs. AC; 1d10 +5 damage, plus ongoing 10 Fire damage (save ends).
Close.png Wyrmstaff Shockwave (standard; at-will) ♦ Thunder
+16 vs. Reflex; Close Burst 3; 2d6 +5 thunder damage, and the target is pushed 2 squares. Miss: The target is pushed 1 square.
Close.png Tempest Breath (standard; encounter) ♦ Acid
+16 vs. Reflex; Close Blast 3; 2d8 +5 Acid damage, and the target cannot gain combat advantage against any creature until the end of the kobold’s next turn. In addition, the kobold gains concealment.
Ranged.png Serpentine Blast (standard; daily) ♦ Lightning
+18 vs. Reflex; Ranged 10; 3d10 +5 Lightning damage. The attack ignores cover and concealment, but not superior cover or total concealment.
Mob Attack
The kobold dragon sorcerer gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (move; at-will)
The kobold shifts 1 square
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +11; Arcana +12; Stealth +13; Thievery +13
Str 14 (+8) Dex 15 (+8) Wis 14 (+8)
Con 16 (+9) Int 13 (+7) Cha 17 (+9)
Equipment Hide armor, staff, spell book

Kobold Dragon Sorcerer Tactics

With a plethora of spells and knowledge, the dragon sorcerer functions as a magic buffer-- striking its opponents with volatile twines of lightning or delivering fiery blows with its beloved staff. It utilizes its movements to force its enemies to think differently before committing to a single plan.

Kobold Brute

Kobold Brute
Level 14 Brute
Medium natural humanoid
XP 1,000
Initiative +9 Senses Perception +9; darkvision
HP 167; Bloodied 83
AC 26; Fortitude 23, Reflex 21, Will 21; see also trap sense
Resist 2 all; 10 (damage type of dragon served)
Speed 6
BasicMelee.png Slam (standard; at-will)
+17 vs. AC; 2d8 +5 damage, and the target is dazed until the end of the kobold brute’s next turn.
Close.png Earth Slam (standard; recharge D6 (5).gif D6 (6).gif)
+13 vs. Fortitude; Close Burst 3; 2d6 +5 damage, and the target is knocked prone.
Mob Attack
The kobold brute gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (move; at-will)
The kobold shifts 1 square
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Athletics +16; Endurance +15; Stealth +14
Str 18 (+11) Dex 15 (+9) Wis 14 (+9)
Con 17 (+10) Int 9 (+6) Cha 11 (+7)
Equipment Scale armor

Kobold Brute Tactics

A bit taller than an average human, these creatures look more like troglodytes. Their brute force makes them fierce, and it's their ground-shaking slam that adds to their ferocity.

Kobold Battle Chief

Kobold Battle Chief
Level 14 Elite Soldier (Leader)
Small natural humanoid
XP 2,000
Initiative +12 Senses Perception +10; darkvision
Battle Cry aura 3; All kobold allies within aura gain a +2 bonus to attack rolls.
HP 272; Bloodied 136
AC 32; Fortitude 25, Reflex 24, Will 22; see also trap sense
Resist 10 (damage type of dragon served)
Saving Throws +2
Speed 7
Action Points 1
BasicMelee.png Dragon Blade (standard; at-will)
+21 vs. AC; 2d8 +6 damage, plus 2d6 damage (damage type of dragon served).
Melee.png Twin Strike (standard; at-will)
The kobold battle chief makes two dragon blade attacks against one or two different targets. If both attacks hit, the battle chief gains a +2 bonus to AC until the start of its next turn.
Close.png Dragon Breath (standard; recharge D6 (5).gif D6 (6).gif)
+17 vs. reflex; Close Blast 3; 3d6 +6 damage (damage type of the dragon served), and the target is weakened (save ends).
Mob Attack
The kobold battle chief gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Close.png Relive the Moment (minor; daily)
Close Burst 5; All kobold allies within burst gain a +2 bonus to defenses until the end of the encounter and can each make a bonus at-will attack on their next turn with a +1 bonus.
Shifty (move; at-will)
The kobold shifts 1 square
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +13; Stealth +15; Thievery +15
Str 18 (+11) Dex 17 (+10) Wis 17 (+10)
Con 16 (+10) Int 14 (+9) Cha 14 (+9)
Equipment Scale armor, light shield, 2 broadswords

Kobold Battle Chief Tactics

Adept in warfare, the battle chief leads into battle with its battle cry, which empowers its allies. It will use Relive the Moment sparingly and only when it is absolutely needed. They are also good solitary fighters, but prefer the battle to be as close to its allies as best as it can.

Malgeby, Scion of Kurtulmak

Malgeby, Scion of Kurtulmak
Level 16 Solo Controller
Small natural humanoid
XP 7,000
Initiative +12 Senses Perception +11; darkvision
Kurtulmak's Vengeance (Necrotic) aura 2; All enemies within the aura take 5 Necrotic damage at the start of Malgeby’s turn.
HP 765; Bloodied 382
Regeneration 5 (If Malgeby takes Radiant damage, regeneration does not function until the end of his next turn)
AC 34; Fortitude 27, Reflex 26, Will 25; see also trap sense
Resist 10 Acid, Cold, Fire, Lightning, Poison, Necrotic, Thunder
Saving Throws +5
Speed 7; fly 5 (hover)
Action Points 2
'
Alignment Languages
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Kobold Dragon Rider

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Alignment Languages
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Kobold Spirit Caller

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Alignment Languages
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Kobold Spirits

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Alignment Languages
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Kobold (Variant) Lore

A character knows the following information with a successful check.

DC 15:
DC 20:
DC 25:

Encounter Groups

Level Encounter (XP )



Template:4e Creatures Breadcrumb

AuthorXeadin +
Identifier4e Monster +
RatingUndiscussed +
TitleKobold, Variant +