Bulbasaur (3.5e Monster)

From Dungeons and Dragons Wiki
Revision as of 00:07, 31 January 2011 by Havvy (talk | contribs) (Removing Paleowiki categories)
Jump to: navigation, search


Homebrew.png
Adopter: Quantumboost (talk)
Original Author: FrankTrollman (talk)
Date Created: 1/24/2010
Status: Complete
Editing: Spelling and grammar only
ArticleUnrated.png
Rate this article
Discuss this article
Bulbasaur from Fire Red/Leaf Green
Bulbasaur
Size/Type: Small Plant
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 20 ft.
Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13
Base Attack/Grapple: +0/-4
Attack: Slam +1 melee (1d6)
Full Attack: Slam +1 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved Grab, Razor Leaf
Special Qualities: Plant Traits
Saves: Fort +4, Ref +0, Will +3
Abilities: Str 11, Dex 10, Con 15, Int 7, Wis 12, Cha 12
Skills: Hide +8*, Knowledge (nature) +4, Survival +4, Use Rope +6
Feats: Iron Will
Environment: Any land near rivers or ponds.
Organization: Usually Solitary.
Challenge Rating: 1/2
Treasure: None.
Alignment: Often Neutral
Advancement: 2-7 HD (Small)
Level Adjustment:


A small toadlike lizard, or perhaps a lizardlike toad, stands before you glaring with red irises. The most remarkable thing about this creature is the large plant seed growing from its back.

Bulbasaurs are an odd mixture of plant and animal. They grow out of the ground near bodies of water from bulbs dropped by Venusaurs, or from eggs laid by Ivysaurs. A Bulbasaur looks like a reptilian animal that is carrying a large green plant like a garlic bulb on its back. However, the two seemingly separate entities are permanently intertwined and the Bulbasaur can gain sustenance from eating with its mouth, or make its own food from soil and sunlight.

The bulb on the back of a Bulbasaur can generate seeds, but these are usually sterile. It also stores food and water for the Bulbasaur, allowing it to go without external nourishment for days or weeks.

Combat

Improved Grab (Ex): If a Bulbasaur strikes an opponent with its Slam attack it can attempt a grapple as free action that does not provoke an attack of opportunity.

Razor Leaf (Su): A Bulbasaur can emit a host of rigid and sharp leaves from its bulb that flense everything in their path. A Bulbasaur’s razor leaf attack inflicts 1d6 + Bulbasaur’s Hit Dice + Bulbasaur’s Constitution modifier in slashing damage on every creature and object within close range (25 ft. + 5 ft. per two Hit Dice of the Bulbasaur), creatures in the area may halve the damage on a successful reflex save DC 10 + Bulbasaur’s Constitution modifier + 1/2 Bulbasaur’s Hit Dice. Bulbasaur may not use Razor Leaf for 1d4+1 rounds after having used it.

The Sample Bulbasaur’s Razor Leaf attack inflicts 1d6+3 slashing damage to a range of 25 ft. with a save DC of 12.

Plant Traits (Ex): A Bulbasaur is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits and has low-light vision. Bulbasaurs have an Intelligence score and are thus affected by mind-affecting effects.

Skills and Feats: Bulbasaurs receive skills and feats as if they were magical beasts. *A Bulbasaur gains a +6 bonus to Hide checks made in vegetated areas, and a +2 racial bonus to Use Rope.


Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.
Back to Main Page3.5e HomebrewMonsters