User:FiddleSticks96/FS96 Sandbox:Items

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: FiddleSticks96 (talk)
Date Created: 2007-05-29
Status: In progress...
Editing: Please ask before editing!
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

Trumpet of Crackling Glory

Belenthrond created the Trumpet of Crackling Glory as a weapon for Galosh, a desperate soldier who pleaded with Belenthrond for a way to protect a small village from enemy soldiers; the village happened to be in a strategically valuable location. With the trumpet's power, Galosh singlehandedly defeated all the enemy soldiers that attacked the village. He then set out to become a war hero and made a legend for himself. He quickly became renown as a one-man army, and the rival nation dreaded his arrival on the battlefield. At his height, Galosh challenged an enemy battalion on his own, proclaiming he didn't need the aid of his fellow soldiers. To his horror, when Galosh reached down for the trumpet, he discovered that it was gone. Galosh met his end at the hands of the enemy battalion. The trumpet has since been passed around to any number of individuals, never staying with the same owner for very long.

This artifact appears as an elegantly adorned, gold and silver colored, double-spiral trumpet no longer than 1 foot from end to end. The trumpet is encrusted with one ruby, sapphire, emerald, diamond, and topaz around the rim. Each gem glistens with an inner light, making the trumpet obviously magical. The beauty of this trumpet belies its destructive power. When blown, it lets out a thunderous roar that sounds like a mixture of all manner of natural hazards; such as a lightning storm, a volcanic eruption, a hurricane, etc. The possessor of the trumpet gains Energy Resistance 25 (all forms, this does not stack with other resistances, if more than one resistance of the same kind is present, use whichever is higher). The trumpet may generate any one of the following effects each time it is blown. Blowing the horn takes a standard action. The user cannot decide what power will be cast, as it is totally random, but they can be sure the effect will always be destructive. The user must choose a direction or target before they know what is actually being cast. The user is not immune to any damage caused by the spells cast by the trumpet and the energy resistance granted by the trumpet does not apply when determining if the user resists the spell or not. If the user gets caught in the area of effect, they take damage as normal. The spells cast by the trumpet have a caster level of 20. The trumpet has hardness 10 and 4 hp. If it is destroyed, it erupts as if it were a Hellball, damaging all in the area of effect. The trumpet will reform in a random location 1d6x4 years after it is destroyed. The location is entirely random, it could be anywhere, but it will always reform on the same plane it was destroyed and in a place where it can be found. Belenthrond can choose where it will reform, and/or cause it to reform on a different plane, if he wants to.

Roll a d100 to determine the effect:
[1-6] – Chain Lightning Bolt
[7-12] – Fire Storm
[13-18] – Greater Shout
[19-24] – Freezing Sphere
[25-30] – Acid Fog
[31-36] – Emulates the Breath Weapon of an Ancient Black Dragon
[37-42] – Incendiary Cloud
[43-48] – Ice Storm
[49-54] – Call Lightning Storm
[55-60] – Sunburst
[61-66] – Control Weather*
[67-72] – Meteor Swarm
[71-78] – Storm of Vengeance*
[79-84] – Elemental Swarm
[85-90] – Whirlwind
[91-96] – Earthquake
[97-100] – Reroll twice. Trumpet casts both spells. Reroll in the event that the roll lands on the same spell twice.
  • Storm of Vengeance will continue to persist for the duration of the spell as if the user were concentrating on it (the user does not actually concentrate on the spell, do not roll a concentration check). If Control Weather is cast, choose a random weather pattern for the appropriate season.
  • Note: Reroll in the event that the roll lands on a power that has be used the maximum number of times per day.
  • The Trumpet of Crackling Glory has a mind of its own. It always takes a liking to its current owner, but it is fickle at best. There is a 5% chance that, when blown, the trumpet will either cast an additional spell or not work at all. If an additional spell is cast, roll as normal to determine this extra spell. In the event that the extra spell lands on the Reroll Twice action, reroll only once. The Trumpet will never cast more than 3 spells in one action. To determine whether the trumpet casts an extra spell or does not function, roll a d100. If it lands on 1-50, an extra spell is cast. If it lands on 51-100, it does not function.
  • The trumpet's fickle nature makes it grow bored with its current owner over time. It will disappear after being in the possession of the same owner for 4d8x10 months. It will then reappear in the possession of a random creature (they might open up their sock draw and find the trumpet...no really), only to move on to a new owner after it grows bored again.