Talk:Telekinetic (3.5e Class)
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Revision as of 00:31, 31 December 2010 by Tarkisflux (talk | contribs) (Created page with "==Thoughts== As promised, my taking a look. *Telekinesis - why do you reference wizard and sorcerer? You're not those, you're a telekinetic, and this isn't a prestige class so t...")
Thoughts
As promised, my taking a look.
- Telekinesis - why do you reference wizard and sorcerer? You're not those, you're a telekinetic, and this isn't a prestige class so there's no guarantee you even have levels in those. Your damage variation is odd, and could probably use more examples and guidelines aside from density (which is not as good a comparison as weight actually).
- Hover - this is nice. I think it fits nicely.
- TK Shield - why make people lose this if flatfooted? There's a reason to buy deflection items anyway in that case. The scaling is reasonable.
- TK Combat - this is entirely unnecessary. It's not actively bad, but you already have full bab and ranged touch attacks and scaling damage dice, and this is likely to be ignored on top of those things.
- Force Field - again, nice.
- TK Wave - unclear how this works. Should probably spend some more words on it.
- Multi-Tasking - this scales horribly. You gain 5 levels (at least 5 ranks) in the skill but you only gain 1 action, so the DC grows 1/5th as fast as your skill. You auto-pass this for your best multi-task at level 14, sooner if you have an int mod or a concentration item. If this is intended, just remove the check; otherwise fix the scaling. DC 15 for 2, 20 for 3, and so on would probably work, but you should still expect items to make these checks moot.
Will need to finish later, but it looks pretty promising so far. Reminds me a bit of the Fire Mage (3.5e Class). - Tarkisflux 00:31, 31 December 2010 (UTC)