Samurai (3.5e Monster)
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Samurai
“ | These are honorable opponents. I’ve yet to see another monster that acts as they do. They have the discipline to not attack en-mass, and face us in honorable single combat. | ” |
—Archibold the Impetuous, Human Knight, concerning Samurai Nobodies. |
TN Medium Naught | |
Init/Senses | +3/Listen +16, Spot +16 |
AC | 23, touch 19, flat-footed 20 (+4 Natural Armor +3 AC bonus +3 Dexterity) |
hp | 120 (16d12 HD) |
Immune | Naught Immunities |
Fort/Ref/Will | +5/+8/+10 |
Speed | 30 ft. |
Melee | +3 Katana +22/+17/+12 (1d10+11/ 19-20) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +12/+17 |
Atk Options | +3 Katana |
Special Actions | Formal Challenge, Iaijutsu Focus, Manuevers |
Abilities | Str 20, Dex 16, Con —, Int 14, Wis 11, Cha 17 |
SQ | AC Bonus, Naught Traits |
Feats | Quick DrawB, Weapon Focus (Katana), Weapon Specialization (Katana), Greater Weapon Focus (Katana), Skill Focus (Iaijutsu FocusToB), Greater Weapon Specialization (Katana), Improved ToughnessCW |
Skills | Concentration +18, Intimidate +18, Iaijustsu FocusToB +21, Sense Motive +17 |
Advancement | — |
Possessions | +3 Katana |
Formal Challenge | A Samurai Nobody may issue a formal challenge against one opponent as a free action, causing it to enter the stance for an Iaijutsu Focus duel if the opponent fails a DC 19 Will Save. The save DC is Charisma based. The duel follows the basic rules of Iaijutsu Focus duels presented in Oriental Adventures, with the addition that, should any creature attempt to enter the duel to aid either contestant, the Samurai Nobody and any other Samurai Nobodies will attack that person, ignoring all other targets to destroy the one who stepped on its or its comrade’s honor. |
AC Bonus | A Samurai Nobody may apply its Charisma modifier to its Armor Class as a bonus. This ability works only while the Samurai Nobody is unencumbered, not wearing medium or heavy armor, and is not using a shield. |
Manuevers | A Samurai Nobody knows six maneuvers from the Iron Heart and Diamond Mind disciplines. The Samurai Nobody can prepare six maneuvers. Initiator level: 8 |
Strategies and Tactics
In combat, it attempts to get one opponent into an Iaijutsu Duel and defeat them quickly, before moving on to the next opponent. When multiple Samurai Nobodies are encountered together, they attempt to outdo each other and defeat the most enemies.
Level | Maneuvers Known and Prepared |
---|---|
1st | Moment of Perfect Mind, Sapphire Nightmare Blade |
2nd | Wall of Blades |
3rd | Iron Heart Surge, Absolute Steel |
4th | Lightning Recovery |
Typical Treasure
+3 Katana plus standard treasure.
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