Dancer (3.5e Monster)
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Dancer
Init/Senses | +7/Listen +12, Spot +12 |
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AC | 21, touch 21, flat-footed 17 (+7 Dex, +4 AC Bonus) |
hp | 39 (6d12 HD) |
Immune | Naught immunities. |
Fort/Ref/Will | +2/+9/+8 |
Speed | 40 ft. |
Melee | Unarmed Strike +12 (1d10+2) or |
Melee | Melee Touch +11 (grapple) |
Base Atk/Grp | +4/+14 |
Atk Options | Unarmed Strike, Grapple |
Abilities | Str 14, Dex 25, Con —, Int 13, Wis 16, Cha 10 |
SQ | AC bonus, Unarmed Strike, Limber Form. |
Feats | Weapon Finesse |
Skills | Escape Artist +16, Perform (Dance) +9, Tumble +16 |
Advancement | — |
AC Bonus (Ex) | A Dancer has an AC bonus as a monk of its Hit Dice. |
Unarmed Strike (Ex) | A Dancer has an unarmed strike as a monk of its Hit Dice. |
Limber Form (Ex) | A Dancer may use its Dexterity modifier instead of its Strength modifier on grapple checks. |
Strategies and Tactics
In combat, Dancers tend to try and grapple their opponents into submission before finishing them.
Sample Encounters
They usually appear small groups, accompanied by several Dusks.
Typical Treasure
Standard
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Facts about "Dancer (3.5e Monster)"
Challenge Rating | 4 + |
Identifier | 3.5e Monster + |
Name | Dancer + |
Rating | Undiscussed + |
Summary | Dancers from Kingdom Hearts II. + |
Title | Dancer + |