Dancer (3.5e Monster)

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Author: The-Mage-King
Date Created: September 17th, 2010
Status: Transferred
Editing: Clarity edits only please
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Dancer


Dancer

CR 4

Init/Senses +7/Listen +12, Spot +12
AC 21, touch 21, flat-footed 17
(+7 Dex, +4 AC Bonus)
hp 39 (6d12 HD)
Immune Naught immunities.
Fort/Ref/Will +2/+9/+8
Speed 40 ft.
Melee Unarmed Strike +12 (1d10+2) or
Melee Melee Touch +11 (grapple)
Base Atk/Grp +4/+14
Atk Options Unarmed Strike, Grapple
Abilities Str 14, Dex 25, Con —, Int 13, Wis 16, Cha 10
SQ AC bonus, Unarmed Strike, Limber Form.
Feats Weapon Finesse
Skills Escape Artist +16, Perform (Dance) +9, Tumble +16
Advancement
AC Bonus (Ex) A Dancer has an AC bonus as a monk of its Hit Dice.
Unarmed Strike (Ex) A Dancer has an unarmed strike as a monk of its Hit Dice.
Limber Form (Ex) A Dancer may use its Dexterity modifier instead of its Strength modifier on grapple checks.

Strategies and Tactics

In combat, Dancers tend to try and grapple their opponents into submission before finishing them.

Sample Encounters

They usually appear small groups, accompanied by several Dusks.

Typical Treasure

Standard



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Facts about "Dancer (3.5e Monster)"
Challenge Rating4 +
Identifier3.5e Monster +
NameDancer +
RatingUndiscussed +
SummaryDancers from Kingdom Hearts II. +
TitleDancer +