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Water Weird (5e)

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Water Weird exists in other D&D editions see:

Water Weird (disambiguation).

 5th edition (2014) Pointer  + 

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Water Weird (pointer) [1] [2] [3]
Large Elemental (Water Elementals, Weirds), Neutral
Armor Class: 13
Hit Points: 58
Speed: 0 ft., swim 60 ft.
STR DEX CON INT WIS CHA
Damage Resistances: fire, bludgeoning, piercing, and slashing from nonmagical attacks.[4]
Damage Immunity: poison
Condition Immunity: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
Senses: blindsight 30 ft., passive Perception 10
Languages: understands Aquan, but dosen't speak
Habitat: Underdark, Underground, Urban
Plane: Plane of Water, Underdark
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Invisible in Water.

Water Bond.

Actions

Constrict. Melee Weapon Attack

Unofficial Description: Snake-like water elemental


Sources and NotesEdit

  1. Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 299. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - (unofficial) user:Rlyehable
  4. — universal replacement of "nonmagical weapons" with "nonmagical attacks".

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