Vampire Captain (5e)
5th edition (2014) Pointer +
Spelljammer |
Setting |
Vampirate Captain (pointer) [1] | ||||||||||||
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Medium Undead (Vampirates), Lawful Evil | ||||||||||||
Armor Class: 15 (natural armor) | ||||||||||||
Hit Points: 85 | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Con, Wis, Cha | ||||||||||||
Damage Vulnerabilities: radiant | ||||||||||||
Damage Immunity: cold, necrotic, poison | ||||||||||||
Condition Immunity: charmed, exhaustion, poisoned | ||||||||||||
Senses: darkvision 120 ft., passive Perception 11 | ||||||||||||
Languages: The languages it knew in life | ||||||||||||
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesExplode. When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage. ActionsEnergy Drain. Melee or Ranged Spell Attack ReactionsUncanny Dodge. [2] The captain halves [3] the damage that it takes from an attack that hits it. The captain must be able to see the attacker. |
Unofficial Description: Common Vampirate master of a Spelljammer Ship.
Sources and NotesEdit
- ↑ Christopher Perkins (16 August 2022). Boo's Astral Menagerie. (5e 2014) Wizards of the Coast. ISBN 978-0786968220. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ 2.0 2.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
- ↑ Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
Related ArticlesEdit
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