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Vampire Captain (5e)

 5th edition (2014) Pointer  + 

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Spelljammer
Setting
Vampirate Captain (pointer) [1]
Medium Undead (Vampirates), Lawful Evil
Armor Class: 15 (natural armor)
Hit Points: 85
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Con, Wis, Cha
Damage Vulnerabilities: radiant
Damage Immunity: cold, necrotic, poison
Condition Immunity: charmed, exhaustion, poisoned
Senses: darkvision 120 ft., passive Perception 11
Languages: The languages it knew in life
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Explode. When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage.

Spider Climb. [2] The vampirate can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unusual Nature.

Actions

Energy Drain. Melee or Ranged Spell Attack

Heavy Crossbow. Ranged Weapon Attack

Ship Invisibility (Recharges after a Short or Long Rest).

Reactions

Uncanny Dodge. [2] The captain halves [3] the damage that it takes from an attack that hits it. The captain must be able to see the attacker.

Unofficial Description: Common Vampirate master of a Spelljammer Ship.



Sources and NotesEdit

  1. Christopher Perkins (16 August 2022). Boo's Astral Menagerie. (5e 2014) Wizards of the Coast. ISBN 978-0786968220. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.0 2.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

Related ArticlesEdit


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