This is a pretty solid VH movement denial feat. While the save DC will quickly go to crazy town and eventually block basically all movement you don't approve of (assuming you have enough AoOs), that's probably fine on a VH feat. The edge requirement on the +6 allows some opponents to still tumble around you, but not many. The +11 ability to cancel teleports is extremely welcome, if not actually required to block movement at that level. In short, it's a good addition to any character who wants to grab and hold enemies on them.
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