Talk:Divine Arcanist (3.5e Feat)
Level 1 of the launcherEdit
Fixing Proposal and AdoptionEdit
This feat, as it stands, is a mess. It's three years old and the author is not registered. If nobody opposes it, I offer to adopt the feat and change it (my idea is a complete overhaul).
The feat it refers to (Spontaneous Casting) allows a caster (minimum CL 5th) to swap a prepared spell (so it doesn't apply to spontaneous casters) with another spell on their spell list (or outside the spellbook for wizards) on the fly (so, apparently, a wizard could "learn" new spells for the cost of a spell of the same level, a bit strange). Doing so costs 2 action points.
This feat does the same, only substituting the action points cost with the need to be in sunlight, while making the character count as a spontaneous caster and be considered an arcane or divine caster for requirements.
This is my proposal:
Solar Mage [General]
You have been blessed by your deity with the ability to pull magic directly from the sunlight to empower your spells. You are also probably well tanned.Prerequisites: Ability to cast 2nd level arcane spells, worshiper of a solar deity.Benefit: While in direct sunlight (meaning you must have direct line of sight with the sun) your Fire and Light spells that successfully affect a target may, at your option, blind them for one round. If your Fire or Light spells already blind their targets, increase the blindness duration by 1 unit. You never suffer your own blinding effect.
In addition, you may empower your spells when in direct sunlight, at the cost of overheating:
- At your option, your Fire and Light spells may deal +1 damage per damage die. By doing so, you suffer one point of non-lethal damage per spell level. This non-lethal damage may be healed, in addition to normal care, only with proper hydration: you need spells that cure dehydration or an Heal check with a proper amount of water and time.
- At your option, you may transform half the damage of a spell in divine damage (or some kind of solar damage, would it be good?), allowing it to overcome energy resistance. By doing so, you suffer one point of non-lethal damage per spell level and two levels of spellstrain. These conditions may be healed only with proper hydration, as above explained, in addition to normal care.
You are never fatigued by this kind of dehydration.
The spellstrain levels you gain while using this ability don't hinder the benefits of this feat, meaning that they don't count while using this feat's abilities.
Special: This feat may be reflavoured for divine casters, changing just the requirements, or expanded to something like Celestial Caster, working with direct line of sight with the open sky in general.
I don't know if it could be good to maintain the arcane-divine caster fluidity. --The bluez in the dungeon (talk) 10:48, 23 June 2021 (UTC)
- Bump --The bluez in the dungeon (talk) 22:21, 25 June 2021 (UTC)
- This exists now. --The bluez in the dungeon (talk) 13:55, 19 July 2021 (UTC)