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Talk:Dash (3.5e Feat)

NoteEdit

To anyone that rates things, this feat should definitely be rated. I believe it hits the rogue level bang on and opens up tons of options for characters. --Andrew Arnott (talk, email) 21:32, June 21, 2010 (UTC)

This feat is definitely useful and I could see why people would want it. The only thing it has going against it is that crappy feat needed to qualify for it. --Sulacu 14:56, 4 January 2012 (UTC)
Generally that's true, but I've seen enough rewrites of dodge or virtual replacement feats that are actually worthwhile that it isn't a huge problem from where I stand. --Aarnott 15:10, 4 January 2012 (UTC)

ClarificationEdit

Can you dash as a swift action and move as a move action in the same round? Dash and charge? -Cedges 14:46, June 22, 2010 (UTC)

Yep, thus opening more options at the cost of actions and potentially provoking AoOs. --Ghostwheel 19:43, June 22, 2010 (UTC)

RatingsEdit

  The bluez in the dungeon favors this article and rated it 4 of 4!
Nice, nice, nice!
  Qwertyu63 favors this article and rated it 4 of 4!
A nice, solid feat; adds tactical depth without being too powerful.
  BackHandOfFate favors this article and rated it 4 of 4!
Dual Wielder's rejoice! This feat is just what the doctor ordered to address the way action economy gimps the TWFighting style. Two feats is a small price to pay.
  MisterSinister favors this article and rated it 4 of 4!
A good option for the poor old scout. That always makes me happy. Oh yeah, and mobility for other melee dorks.
  DanielDraco favors this article and rated it 4 of 4!
This is a godsend for mobile combatants like scouts that want to skirmish and rogues that want to flank. It opens up tactical options without doing anything game-breaking. And dodge isn't that bad of a feat, by the way. It's just that there are better ones.
  Foxwarrior favors this article and rated it 4 of 4!
Both simple and tactically interesting.

Not sure what the exclusion of Jump and Climb are about, though.


  Aarnott favors this article and rated it 4 of 4!
Adds tons of versatility to a character's tactical movement, without going over the top. This is probably one of my more favorite feats on the wiki.
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