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SRD:Monk

4,485 bytes removed, 18:42, 27 July 2010
Making a Monk
==Monk==
{{author|author_name=Mua'dib|date_created=July 27, 2010|adopter=Making Mua'dib|date_adopted= July 27, 2010|status=In Progress|editing=|balance=}}{{3.5e PrC Semantic|description=A might Warrior who specializes in break Spellcasters. They are a Monkperfect warrior that were rised under a Philosophy that they should act as Judge, Jury and Executioner agains who uses the power of magic to rule the weak.|len= 10|minlvl=1}}  ==The Mage Breaker==
'''Alignment:''' Any lawful.
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
 
{{quote
|Be wise before cast this spell or you will regret!
|orig= Huriëm, Drow Mage Breaker
}}
 
Those might warrior were born under an intensive training reach the perfection and after a lest rite of passage they deny the magic at any form in order to rise their power and became self sufficient and independent of any magic.
 
===Making a Mage Breaker===
 
 
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
! Alignment:
| Any alignment.
|-
! Special:
| The Mage Breaker is Forbidden from using any Spells or Magic Items even Artifacts. If he does so, he loses all of his Mage Breaker abilities for a week or recover the power after destroy one o more magic items with value equal to 10.000 PO per level. Sometime when the mage breaker is in the area of beneficial harmless spell he must always resist and if fails he must make a saving throw every round till nullfy the effect any healing effect will just heal 50%. In case a Mage Breaker dies he can't be ressurrected if so just by Wish or Miracle and it will back as LV1.
|}
{| class="zebra d20"
|+
<div>{{Anchor|Table: The MonkMage Breaker}}</div>[[SRD:Hit Dice|Hit Die]]: d8d12
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | [[#Ability Bonus|Ability <br/>Bonus]]
! rowspan="2" | [[#Inscribing Weapons|Inscribing <br/>Weapons]]
! rowspan="2" | [[#DR Bonus|DR <br/>Bonus]]
! rowspan="2" | [[#Energy Resistance|Energy <br/>Resistance]]
! rowspan="2" | [[#Fast Healing Bonus|Fast <br/>Healing]]
! rowspan="2" | Special
! rowspan="2" | [[#Flurry of Blows|Flurry of Blows]]<br/>Attack Bonus
! rowspan="2" | Unarmed<br/>Damage<sup>1</sup>
! rowspan="2" | [[#AC Bonus|AC<br/>Bonus]]
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
|1st|| class="left" | +0 1 || +2 || +2 || +2| class="left" | [[#Bonus Feat+1 || || || || 1 || class="left" |Bonus Feat]], [[#Flurry of BlowsSpell Resistance|Flurry of BlowsSpell Resistance]], [[#Unarmed StrikeDeny Magic|Unarmed StrikeDeny Magic]]|| class="left" | –2/–2||1d6||+0||+0 ft.
|-
|2nd|| class="left" | +1 2 || +3 || +3 || +3| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Evasion|Evasion]] || 1/- || 2 || || class="left" | –1/–1[[#Anti-Magic Strike||1d6||+0||+0 ft.Anti-Magic Strike]]
|-
|3rd|| class="left" | +2 3 || +3 || +3 || +3| class="left" | [[#Still Mind|Still Mind]]| || || || 2 || class="left" | +0/+0[[#Evasion|Evasion]], [[#Vicious Strike|1d6||+0||+10 ft.Vicious Strike]] (Magic)
|-
|4th||class="left" | +3 4 || +4 || +4 || +4| class="left" || +2/+1 || +1 || 2/- || 4 || || class="left" | [[#Ki StrikeTough Defense|''Ki'' StrikeTough Defense]] (Magic), [[#Slow FallFast Movement|Slow FallFast Movement]] 20 ft.|| class="left" | +1/+1||1d8||+0||+10 ft.10ft
|-
|5th||class="left" | +3 5 || +4 || +4 || +4| class="left" | [[#Purity of Body|Purity of Body]]| || || || || class="left" | +2/+2[[#Spellfire Destruction|Spellfire Destruction]], [[#Dash|1d8||+1||+10 ft.Dash]]
|-
|6th||class="left" | +4 6/+1 || +5 || +5 || +5| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Slow Fall|Slow Fall]] 30 ft.|| class="left" | +3/+3- || 6 ||1d83 ||+1class="left" |[[#Slippery Mind|+20 ft.Slippery Mind]]
|-
|7th||class="left" | +5 7/+2 || +5 || +5 || +5| class="left" | [[#Wholeness of Body|Wholeness of Body]]| || || || || class="left" | +4/+4[[#Vicious Strike|Vicious Strike]] (Cold Iron), [[#Mettle|1d8||+1||+20 ft.Mettle]]
|-
|8th||class="left" | +68/+1 3 || +6 || +6 || +6| class="left" | [[#Slow Fall+3/+2/+1 |Slow Fall]] 40 ft.|+2 | class="left" | +54/+5/+0- || 8 ||1d10||+1class="left" |[[#Hardness|+20 ft.Hardness]]
|-
|9th||class="left" | +69/+1 4 || +6 || +6 || +6| class="left" | || || || || 4 || class="left" | [[#Improved Evasion|Improved Evasion]]|| class="left" | +6/+6/+1||1d10||+1||+30 ft.
|-
|10th||class="left" | +710/+2 5 || +7 || +7 || +7| class="left" | [[#Ki Strike|''Ki'' Strike]] (Lawful), [[#Slow Fall|Slow Fall]] 50 ft.|| 5/- || 10 || 1 || class="left" | +7/+7/+2[[#Natural Weapons||1d10||+2||+30 ft.Natural Weapons]] (2D6)
|-
|11th||class="left" | +811/+3 6/+1 || +7 || +7 || +7| class="left" | [[#Diamond Body|Diamond Body]], [[#Flurry of Blows|Greater Flurry]]|| || || || class="left" | +8/+8/+8/+3[[#Vicious Strike||1d10||+2||+30 ft.Vicious Strike]] (Silver)
|-
|12th||class="left" | +912/+4 7/+2 || +8 || +8 || +8| class="left" | [[#Abundant Step|Abundant Step]], [[#Slow Fall|Slow Fall]] 60 ft.|| class="left" | +94/+93/+92/+41 || +3 || 6/- || 12 ||2d65 ||+2class="left" |[[#Fast Movement|+40 ft.Fast Movement]] 20ft
|-
|13th||class="left" | +913/+4 8/+3 || +8 || +8 || +8| class="left" | [[#Diamond Soul+1 || || || ||Diamond Soul]]1 || class="left" | +9/+9/+9/+4[[#Spell Shatter||2d6||+2||+40 ft.Spell Shatter]]
|-
|14th||class="left" | +1014/+5 9/+4 || +9 || +9 || +9| class="left" | [[#Slow Fall|Slow Fall]] 70 ft.|| class="left" | +107/+10/+10/+5- || 14 ||2d6 ||+2class="left" |[[#Improved Dash|+40 ft.Improved Dash]]
|-
|15th||class="left" | +1115/+610/+1 5 || +9 || +9 || +9| class="left" | [[#Quivering Palm|Quivering Palm]]| || || || 6 || class="left" | +11/+11/+11/+6/+1[[#Vicious Strike||2d6||+3||+50 ft.Vicious Strike]] (Adamantine)
|-
|16th||class="left" | +1216/+711/+2 6/+1 || +10 || +10 || +10| class="left" | [[#Ki Strike|''Ki'' Strike]] (Adamantine), [[#Slow Fall|Slow Fall]] 80 ft.|| class="left" | +125/+124/+123/+72/+21 || +4 || 8/- || 16 ||2d8||+3class="left" |[[#Adrenal Speed|+50 ft.Adrenal Speed]]
|-
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +10| class="left" | [[#Timeless Body|Timeless Body]], [[#Tongue of the Sun and Moon|Tongue of the Sun and Moon]]|| class="left" | +12/+12/+12/+7/+2||2d8||+3|class="left" |+50 ft.
|-
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +11| class="left" | [[#Slow Fall|Slow Fall]] 90 ft.|| class="left" | +139/+13/+13/+8/+3- ||18 |2d8|7 |+3|class="left" |+60 ft.
|-
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +11| class="left" | [[#Empty Body|Empty Body]]| || || || 1 || class="left" | +14/+14/+14/+9/+4[[#Vicious Strike||2d8||+3||+60 ft.Vicious Strike]] (Incorporeal)
|-
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +12| class="left" | [[#Perfect Self|Perfect Self]], [[#Slow Fall|Slow Fall]] Any Distance|| class="left" | +156/+5/+154/+153/+102/+1 || +5||2d1010/- || 20 || ||+4class="left" |[[#Natural Weapons|+60 ft.Natural Weapons]] (3D6)
|-
| colspan="10" class="foot" |
# The value shown is for Medium monks. See [[#Table: Monk Unarmed Damage by Size|Table: Monk Unarmed Damage by Size]] for monks of all sizes.
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[SRD:Class|Class4]] Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level).'''<br/>[[SRD:Balance Skill|BalanceClimb]] ([[SRD:DexterityStrength|DexStr]]), [[SRD:Climb Skill|ClimbCraft]] ([[SRD:StrengthIntelligence|StrInt]]), [[SRD:Concentration Skill|ConcentrationHandle Animal]] ([[SRD:ConstitutionCharisma|ConCha]]), [[SRD:Craft Skill|CraftHeal]] ([[SRD:IntelligenceWisdom|IntWis]]), [[SRD:Diplomacy Skill|DiplomacyIntimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape ArtistJump]] ([[SRD:DexterityStrength|DexStr]]), [[SRD:Hide Skill|HideKnowledge]] (Nature, Arcana, and Dungeoneering) ([[SRD:DexterityStrength|DexInt]]), [[SRD:Jump Skill|JumpListen]] ([[SRD:StrengthWisdom|StrWis]]), [[Ride]] ([[SRD:Knowledge SkillDexterity|KnowledgeDex]] (arcana) , [[Search]] ([[SRD:Intelligence|Int]]), [[Sense Motive]] ([[SRD:Knowledge SkillWisdom|KnowledgeWis]] (religion) , [[Spot]] ([[SRD:IntelligenceWisdom|IntWis]]), [[SRD:Listen Skill|ListenSurvival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Move Silently SkillStrength|Move SilentlyStr]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|PerformUse Rope]] ([[SRD:CharismaDexterity|ChaDex]]), .|} {| class="zebra d20"|+ {{Anchor|Table: The [[SRD:Profession SkillEpic Level Basics|Epic]] Mage Breaker}}! Level! [[#Ability Bonus|ProfessionAbility <br/>Bonus]] (! [[SRD:Wisdom#Inscribing Weapons|WisInscribing <br/>Weapons]]), ! [[SRD:Sense Motive Skill#DR Bonus|Sense MotiveDR <br/>Bonus]] (! [[SRD:Wisdom#Energy Resistance|WisEnergy <br/>Resistance]]), ! [[SRD:Spot Skill#Fast Healing Bonus|SpotFast <br/>Healing]] (! Special|- | 21th|| || || || || 8 || class="left" | [[SRD:Wisdom#Anti-Magic Field|WisAnti-Magic Field]])5'|- | 22th|| || || 11/- || 22 || || class="left" ||- | 23th|| || || || || || class="left" | Bonus Feat, [[SRD:Swim Skill#Vicious Strike|SwimVicious Strike]] (Epic)|- | 24th|| +7/+6/+5/+4/+3/+2 || +6 || 12/- || 24 || 9 || class="left" ||- | 25th|| || || || || || class="left" | [[SRD:Strength#Anti-Magic Field|Anti-Magic Field]] 10'|- | 26th|| || || 13/- || 26 || || class="left" | Bonus Feat|- | 27th|| || || || || 10 || class="left" | [[#Fast Healing|StrFast Healing]])10|- | 28th|| +8/+7/+6/+5/+4/+3 || +7 || 14/- || 28 || || class="left" | |- | 29th|| || || || || || class="left" | Bonus Feat, [[SRD:Tumble Skill#Natural Weapons|TumbleNatural Weapons]] (4D6)|- | 30th|| || || 15/- || 30 || 11 || class="left" | [[SRD:Dexterity#Anti-Magic Field|DexAnti-Magic Field]]).15'
|}
====Class Features====
All of the following are [[SRD:Class|class]] features of the monk. '''Weapon and Armor Proficiency:''' Monks are proficient with [[SRD:Club|club]], crossbow ([[SRD:Light Crossbow|light]] or [[SRD:Heavy Crossbow|heavy]]), [[SRD:Dagger|dagger]], [[SRD:Handaxe|handaxe]], [[SRD:Javelin|javelin]], [[SRD:Kama|kama]], [[SRD:Nunchaku|nunchaku]], [[SRD:Quarterstaff|quarterstaff]], [[SRD:Sai|sai]], [[SRD:Shuriken|shuriken]], [[SRD:Siangham|siangham]], and [[SRD:Sling|sling]]. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her [[#AC Bonus|AC bonus]], as well as her [[#Fast Movement|fast movement]] and [[#Flurry of Blows|flurry of blows]] abilities. '''{{Anchor|AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered, the monk adds her [[SRD:Wisdom|Wisdom]] bonus (if any) to her [[SRD:AC|AC]]. In addition, a monk gains a +1 bonus to [[SRD:AC|AC]] at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to [[SRD:AC|AC]] apply even against [[SRD:Touch Attack|touch attacks]] or when the monk is [[SRD:Flat-Footed|flat-footed]]. She loses these bonuses when she is immobilized or [[SRD:Helpless|helpless]], when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. '''{{Anchor|Flurry of Blows}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a [[SRD:Round|round]] at her highest [[SRD:Base Attack Bonus|base attack bonus]], but this attack takes a –2 penalty, as does each other attack made that [[SRD:Round|round]]. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on [[#Table: The Monk|Table: The Monk]]. This penalty applies for 1 [[SRD:Round|round]], so it also affects [[SRD:Attack of Opportunity|attacks of opportunity]] the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her [[SRD:Strength|Strength]] bonus (not [[SRD:Strength|Str]] bonus &times; 1-1/2 or &times;1/2) to her [[SRD:Attack Damage|damage rolls]] for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full [[SRD:Base Attack Bonus|base attack bonus]]Mage Breaker.
'''{{Anchor|Unarmed StrikeAbility Bonus}}([[Ex]]):''' At 1st Level 1, The Mage Breaker gains a +1 Untyped Bonus to an Ability Score, At Level 4, the Mage Breaker Gets an Additional +2 to the ability Score he chose at first leveland a +1 Bonus to a different Ability Score. At level 8, His previous Bonuses Increase to +3/+2, and he gets a monk gains [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as +1 bonus to a Third Ability Score, At Level 12, His previous Bonuses increase to +4/+3/+2, and he gets an additional +1 bonus [[SRD:Feats|feat]]to a Fourth Ability Score. A monk’s attacks may be with either fist interchangeably or even from elbowsAt Level 16, kneesHis previous Bonuses increase to +5/+4/+3/+2, and feet. This means that he gets an additional +1 bonus to a monk may even make unarmed strikes with her hands fullfifth Ability Score. There is no such thing as At Level 20, His previous Bonuses increase to +6/+5/+4/+3/+2, and he gets an off-hand attack for additional +1 bonus to a monk striking unarmedsixth Ability Score. A monk may thus apply her full [[SRD:Strength|Strength]] bonus on [[SRD:Attack Damage|damage rolls]] Ate Epic Level the Mage Breaker Gets +1 Bonus to all Abilities for all her unarmed strikesevery Four Levels.
Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal '''{{Anchor|Fast Healing}} ([[SRD:Nonlethal Damage|nonlethal damageSu]] instead with no penalty on her ):'''Mage Breakers regain hit points at an Accelerated rate. They gain [[SRD:Attack RollFast Healing|attack rollFast Healing]]. She has the same choice to deal lethal or 1 at level 1, [[SRD:Nonlethal DamageFast Healing|nonlethal damageFast Healing]] while 2 at level 5, and [[SRD:GrapplingFast Healing|grapplingFast Healing]]3 at level 9.
A monk’s [[SRD'''{{Anchor|Deny Magic}}:Unarmed Strike|unarmed strike]] is treated both ''' In addition to the inability to use any Spells, Spell-Like abilities, or magic items, The Mage Breaker must also refuse magical aid. If a Beneficial spell (such as a manufactured weapon and Buff or Heal spell) has a [[SRD:Natural Weapon|natural weapon]] for save that negates it's effect, the purpose of Mage Breaker MUST make a save against it if it is cast upon him. For Example, Cure spells only half effective if the Mage Breaker makes his save and effects that enhance or improve either manufactured weapons or [[SRD:Natural Weapon|natural weapons]]all ally are always subject to SR.
A monk also deals more damage with her unarmed strikes than a normal person would, as shown on '''{{Anchor|Spell Resistance}} ([[#Table: The Monk|Table: The MonkEx]]. The unarmed damage on ):''' At first level, the Mage Breaker gains [[#TableSRD: The MonkSpell Resistance and Spell Immunity|Table: The MonkSpell Resistance]] equal to 15 + Class Level. The Mage Breaker has special rules dealing with Stacking Spell Resistance. If the Mage Breaker has Spell Resistance from another source that is for Medium monks10 + x or 15 + x, He may add 10 or 15 to his Total SR (Depending on Whether or not the SR was 10 or 15). A Small monk deals less damage than the amount given there with her unarmed attacksHe does not, however, while add any extra boosts to his SR. So a Large monk deals more damage; see [[#Table: Monk Unarmed Damage by Size|Table: Monk Unarmed Damage by Size]]Drow + Mage Breaker 10 Has an SR of 36, Not 46 (remember, just add the base bonus not the level increment).
{| class="zebra d20" cellspacing="0" cellpadding="0"|-|+ '''{{Anchor|Table: Monk Unarmed Damage by SizeIncribing Weapons}}|([[Ex]]):''' At Level 2, the Mage Breaker must choose up to 3 Masterwork Weapons (Or Masterwork Bracers/Handwraps if he wishes to have his unarmed strike as one of his Incribing Weapons.) to serve as his Incribing Weapons. These Incribing Weapons are treated as Natural Weapons, but only for the Mage Breaker they are attuned to. If he does not have any of his Incribing Weapons on his person, the Mage Breaker can't use their ''Anti-! Magic Strike'', ''Vicious Strike'', ''Spellfire Destruction'', ''Natural Weapons'' and ''Spell Shatter'' Abilities. Also, at Levels 2, 4, 6, 8, and every even levels, the Mage Breaker gains an Enhancement Bonus to attack or damage rolls with his Incribing Weapons equal to 1/2 his Mage Breaker Level || Fine || Diminutive || Tiny || Small || Medium || Large || Huge || Gargantuan || Colossal|, rounded down, note that if you select + 1 for damage and your next bonus +2 will be +1 to hit. Finally it means that a +10 weapon will be +5 to damage and hit, for the sake of Feats such as from the Weapon Focus Tree, the Mage Breaker may choose "Incribing Weapons". So if a Mage Breaker took Weapon Focus (Incribing Weapons), he would receive a +1 Bonus to his attack rolls with All three of his Incribing Weapons. If the Mage Breaker loses one of his Incribing Weapons, he may select a new Masterwork Weapon to serve as his inscribing weapon by inscribing with it for one hour. In case of a dual- |1st–3rd || wielding Mage Braker if you use 2 similar weapons (2 daggers, a pair of claws, 2 axes, Handwraps) both count as 1 for the number of weapon that the Mage Breaker can attune. Any inscribed have the same propeties and benefits of an enchanted weapon of same level, for example a level 1, 2 or 3 will have the same porpeties of a level 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6|- |4th–7th || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6 || 4d6 || 6d6|- |8th–11th || 1d3 || 1d4 || 1d6 || 1d8 || 1d10 || 2d8 || 3d8 || 4d8 || 6d8|- |12th–15th || 1d4 || 1d6 || 1d8 || 1d10 || 2d6 || 3d6 || 4d6 || 6d6 || 8d6|- |16th–19th || 1d6 || 1d8 || 1d10 || 2d6 || 2d8 || 3d8 || 4d8 || 6d8 || 8d8|- |20th || 1d8 || 1d10 || 2d6 || 2d8 || 2d10 || 4d8 || 6d8 || 8d8 || 12d8|}bonus enchanted weap while a +8 or +9 inscribed is like a +4 enchanted to determine which level of enchante the inscribed weapon have just divide the Incribing Weapons Bonus by two and round down.
'''{{Anchor|Bonus FeatDamage Reduction}}:''' At 1st level, a monk may select either ([[SRD:Improved Grapple|Improved GrappleEx]] or [[SRD):Stunning Fist|Stunning Fist]] as a bonus [[SRD:Feats|feat]]. ''' At 2nd Second level, she may select either the Mage Breaker gains [[SRD:Combat ReflexesDamage Reduction|Combat Reflexes]] or [[SRD:Deflect Arrows|Deflect Arrows]] as a bonus [[SRD:Feats|featDamage Reduction]]1/-. At 6th level, she may select either [[SRD:Improved Disarm|Improved Disarm]] or [[SRD:Improved Trip|Improved Trip]] as a bonus [[SRD:Feats|feat]]. A monk need not have any of the prerequisites normally required The mage breaker get +1/- DR for these [[SRD:Feats|feats]] to select themevery two levels.
'''{{Anchor|EvasionEnergy Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd Second level or higher if a monk makes a successful , the Mage Breaker gains [[SRD:Saving ThrowEnergy Resistance|ReflexEnergy Resistance]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save2 to all types of Energy (fire, cold, acid, she instead takes no damagesonic and Electricity). Evasion can be used only if a monk is wearing light armor or no armor. A [[SRD:Helpless|helpless]] monk does not gain the benefit of evasionThe mage breaker get +2 Energy Resistance for every two levels.
'''{{Anchor|Fast MovementAnti-Magic Strike}} ([[SRD:Special Abilities Overview#Extraordinary|ExSu]]):''' At 3rd levelWhen attacking a Creature or Object, the Mage Breaker can choose to reduce his damage by half to duplicate the effects of a monk gains an enhancement bonus to her speed, as shown on Targeted [[#TableSRD: The MonkDispel Magic|Table: The MonkDispel Magic]]. A monk Instead of making a Caster level check Vs DC 1D20 + Spellcaster's Level (max. +10), the Mage Breaker makes an Attack Roll. If his attack roll (with all relevant modifiers) meets or exceeds the DC of the Dispel Check, then the Target is subjected to the Effects of a Targeted Dispel Magic, however the Mage Braker must dispel each effect in armor or carrying a medium or heavy load loses this extra speedtarget, if you target have many spells on it, such Cat's Grace, Bull's Strength and Haste you must use one Atack with Anti-Magic per spell. You can all dispell static spells such as firewall and any spell that is affected by dispell magic including magic items.
'''{{Anchor|Still MindEvasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A monk of At 3rd level or higher , the Mage Breaker gains a +2 bonus on the use of the [[SRD:Saving ThrowEvasion and Improved Evasion|saving throwsEvasion]] against spells and effects from Ability. At 9th Level, the school Mage Breaker Gains use of enchantmentthe [[SRD:Evasion and Improved Evasion|Improved Evasion]] Ability.
'''{{Anchor|''Ki'' Vicious Strike(Magic)}} ([[SRD:Special Abilities Overview#Supernatural|SuEx]]):''' At 4th 3rd level, any Signature Weapon the Mage Breaker wields is treated as a monk’s unarmed attacks are empowered Natural Weapon with ''kithe Magic Property.'' Her unarmed attacks are treated as magic weapons for At level 7, they also gain the purpose of dealing damage to creatures with damage reductionSilver Property. ''Ki'' strike improves with At level 11, they gain the character’s monk Cold Iron Property At level. 15, they gain the Adamantine Property and At 10th level19, her unarmed attacks are also treated they gain the Incorporeal Property, allowing the Mage Breaker hit as lawful weapons for having the purpose of dealing damage to creatures with damage reductionGhost Touch Property. At 16th Epic level, her unarmed attacks are treated as adamantine weapons for you get the purpose of dealing damage to creatures with damage reduction and bypassing hardnessEpic Property at level 23.
'''{{Anchor|Slow FallTough Defense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level or higher3rd Level, the Mage Breaker gains a monk within arm’s reach of a wall can use it Natural Armor bonus equal to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow her fall his [[Constitution]] Modifier (that is, to reduce the effective distance of the fall when next to a wallMinimum 1) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
'''{{Anchor|Purity of BodySpellfire Destruction}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th levelOn an Attack, a monk gains immunity Mage Breaker may choose to all diseases except deal no damage to his Target. If the Target is a spellcaster, or has any [[Supernatural]] or [[SRD:Special Abilities Overview|Spell-Like Abilities]], they are suppressed for supernatural and magical diseases1d4 + X Modifier Rounds (Where X equals the Ability score used to make the Attack. Thus a Mage Breaker with Weapon Finesse would Use Dexterity, whereas a Mage Breaker with Zen Archery would use Wisdom) unless they make a [[Fortitude]] Save equal to (10 + 1/2 the Mage Breaker's Character Level + Mage Breaker's X Modifier).
'''{{Anchor|Wholeness of BodySlippery Mind}} ([[SRD:Special Abilities Overview#Supernatural|SuEx]]):''' At 7th 6th level or higher, a monk can heal her own woundsthe Mage Breaker gains use of the Slippery Mind ability. If he fails his saving throw vs. An Enchantment Spell, he may make another save one round later. She can heal a number of [[SRD:Hit Points|hit points]] of damage equal He only gets one extra chance to twice her current monk level each day, and she can spread this healing out among several usessucceed at his saving throw.
'''{{Anchor|Improved EvasionMettle}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th 7th level, a monk’s evasion ability improvesthe Mage Breaker gains use of the Mettle Ability. She still takes no damage on If he is subject to a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacksspell with Will or Fortitude save Partial, but henceforth she takes only half damage on a failed and he makes the save, he is unaffected by the spell. A [[SRD:Helpless|helpless]] monk does not gain the benefit of improved evasionThis also includes beneficial spells.
'''{{Anchor|Diamond BodyAnti-Magic Field}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 11th levelEpic levels, the Mage Breaker is surrounded by an [[SRD:Antimagic Field|anti-magic field]] with a monk gains immunity caster level equal to poisons of all kindshis Character Level. The Field becomes larger at higher levels as indicated by the chart above. This Anti-Magic field does not, however, affect the Mage Breaker's [[Supernatural]] Abilities (If any).
'''{{Anchor|Abundant Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 12th level or higher, a monk can slip magically between spaces, as if using the spell ''[[SRD:Dimension Door|dimension door]]'', once per day. Her [[SRD:Caster Level|caster level]] for this effect is one-half her monk level (rounded down).===Campaign Information===
'''{{Anchor|Diamond Soul}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, ====Playing a monk gains [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] equal to her current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a [[SRD:Caster Level|caster level]] check (1d20 + [[SRD:Caster Level|caster level]]) that equals or exceeds the monk’s [[SRD:Spell Resistance|spell resistance]].Mage Breaker====
'''{{Anchor|Quivering Palm}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Weapon and Armor Proficiency:''' Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her [[SRD:Attack Roll|attack roll]]. [[SRD:Construct Type|Constructs]], [[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], [[SRD:Undead Type|undead]], [[SRD:Incorporeal Subtype|incorporeal]] creatures, and creatures immune to [[SRD:Critical Hit|critical hits]] cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at The mage breaker are not proficient with any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a [[SRD:Free Actions|free action]]), and unless the target makes a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 10 + 1/2 the monk’s level + the monk’s [[SRD:Wisdom|Wis]] modifier), it dies. If the [[SRD:Saving Throw|saving throw]] is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later timearmor or shields.
'''{{Anchor|Timeless Body}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Upon attaining 17th level, a monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up.
'''{{Anchor|Tongue of the Sun and Moon}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])Features:''' A monk of 17th level or higher can speak with any living creatureThe mage breaker are nomads and don't keep resisdence for too much time in a place they use travel around the world looking for evil mages and hunting them down.
'''{{Anchor|Empty Body}} ([[SRD:Special Abilities Overview#Supernatural|Su]])Resources:''' At 19th level, a monk gains the ability to assume Mage Breakers are not an ethereal state for 1 [[SRD:Round|round]] per monk level per dayorganized group. However, as though using the spell ''[[SRD:etherealness (Spell)|etherealness]]''. She they may go ethereal on a number assist fellow Mage Breakers of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk levelSame Alignment.
'''{{Anchor|Perfect Self}}:''' At 20th level, a monk becomes a magical creature. She is forevermore treated as an [[SRD:Outsider Type|outsider]] rather than as a [[SRD:Humanoid Type|humanoid]] (or whatever ====Mage Breakers in the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other [[SRD:Outsider Type|outsiders]], the monk can still be brought back from the [[SRD:Dead|dead]] as if she were a member of her previous creature type.World====
{{quote|Yes, Elmister is dead, he was a good man, but leant the wrong profession.|src====Ex-Monks====Tygor, Human Mage Breaker}}
A monk '''NPC Reactions:''' The Mage Breaker is a hero to the Common Folk, the kind of people who becomes nonlawful cannot gain new levels as a monk but retains live simple lives and dislike magic in all monk abilitiesit's forms.
Like a member of any other [[SRD:Class|class]], a monk may be a [[SRD:Multiclass Characters|multiclass]] character, but [[SRD:Multiclass Characters|multiclass]] monks face a special restriction. A monk who gains a new [[SRD:Class|class]] or (if already [[SRD:Multiclass Characters|multiclass]]) raises another [[SRD:Class|class]] by a level may never again raise her monk level, though she retains all her monk abilities.====Mage Breaker Lore====
====Epic Monk====Characters with ranks in Knowledge (Arcana) can research Mage Breakers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ Knowledge (Arcana)! DC || class="left" | Result|-| 11 || class="left" | Mage Breakers are Warrior who never use Magic.|-| 16 || class="epicleft" |Mage Breakers gain power through Forsaking Magic.<div>{{Anchor|Table: The Epic Monk}}</div>-[[SRD:Hit Dice|Hit Die]]: d821 || class="left" | Powerful Mage Breakers shrug off the effects of almost any type of magic.
|-
! Level! [[#AC Bonus|AC<br/>Bonus]]! [[#Fast Movement|Unarmored<br/>Speed Bonus]]! Special|- |21st|| +4 || +70 ft. || class="left" ||- |22nd|| +4 || +70 ft. || class="left" ||- |23rd|| +4 || +70 ft. || class="left" ||- |24th|| +4 || +80 ft. || class="left" ||- |25th|| +5 || +80 ft. || class="left" | [[#Bonus Feat|Bonus Feat]]|- |26th|| +5 || +80 ft. || class="left" ||- |27th|| +5 || +90 ft. || class="left" ||- |28th|| +5 || +90 ft. || class="left" ||- |29th|| +5 || +90 ft. 26 || class="left" ||- |30th|| +6 || +100 ftSome Legendary Mage Breakers have the ability to Negate All magic Around them. || class="left" | [[#Bonus Feat|Bonus Feat]]|- class="noalt"| colspan="42" class="skill" |4 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.
|}
'''[[#AC Bonus|AC Bonus]]:''' The Monk’s bonus to [[SRD:Armor Class|Armor Class]] when unarmored increases by +1 every five levels higher than 20th. '''[[#Unarmed Strike|Unarmed Strike]]:''' The damage for a Monk’s [[SRD:Unarmed Strike|unarmed strike]] does not increase after 20th level. '''[[#Fast Movement|Fast Movement]]:''' The epic Monk’s speed when wearing no armor increases by 10 feet every three levels higher than 18th. The unarmored speed of Small and dwarven [[SRD:Monk|monks]] increases by 5 feet instead of 10 feet. '''[[#Ki Strike|''Ki'' Strike]]:''' The Monk’s ''ki'' strike ability does not automatically increase with [[SRD:Class|class]] level after 16th level.====Mage Breakers in the Game====
'''[[#Wholeness of Body|Wholeness of Body]] ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The epic Monk Mage Breakers can cure up to twice his or her [[SRD:Class|class]] level in [[SRD:Hit Points|hit points]] each daybe lone warriors who start a crusade against an evil Spellcaster. Or they can be cruel, as normalheartless villains who slay good and evil Wizards alike.
'''[[#Abundant Step|Abundant Step]] ([[SRD:Special Abilities Overview#Supernatural|Su]])Adaptation:''' Use A Mage Breaker could be a suitable NPC adversary to the Monk’s [[SRD:Class|class]] level when determining PC's. Perhaps he's an Evil Warrior who hates Spellcasters, or perhaps he simply has a rivalry with the effective [[SRD:Caster Level|caster level]] of this ability, as normalParty's Cleric.
'''[[#Diamond Soul|Diamond Soul]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])Sample Encounter:''' The epic Monk’s [[SRD:Spell Resistance and Spell Immunity#Spell Resistance Aduin (ExAh-Do-Win)|spell resistance]] Simms is equal a Mage Breaker who has dedicated his life to finding and slaying Evil Spellcasters, particularly wizards. As a young man in the Militia, Aduin and his platoon were attacked by an Evil Wizard and his undead companions. Although they were able to slay the walking dead, Aduin and his comrades were beset by the Wizard's Flame Evocations. When the young warrior finally came to, all of the members of his platoon lay dead or her [[SRD:Class|class]] level +10dying. Powerless to save them, as normalAduin instead swore his revenge against all those who wielded magic like a toy.<br><br>
'''[[#Quivering Palm|Quivering Palm]] ([[SRD:Special Abilities Overview#Supernatural|Su]]):Aduin Simms''' Use the Monk’s [[SRD<br>Human Generic Warrior 1/Mage Breaker 4<br><br>STR: 18<br>DEX: 16<br>CON: 18<br>INT: 10<br>WIS:Class|class]] level when determining the [[SRD10<br>CHA:DC|DC]] to resist this attack, as normal.10<br>
'''BAB/Grapple= +5/+9<br>Attacks: Masterwork Greatsword +11 (2d6+8), Masterwork Composite Longbow +10 (1d8+4)<br> Feats: [[#Empty Body|Empty BodyGreat Fortitude (3.5e Feat)]] , [[Iron Will (3.5e Feat)]], [[SRD:Special Abilities Overview#Supernatural|SuLightning Reflexes (3.5e Feat)]]):''' Use the Monk’s , [[SRD:Class|classMage Slayer (3.5e Feat)]] level when determining the duration of this effect<br>Skills: Jump 8 Ranks, Climb 8 Ranks, Tumble 7 Ranks, as normalRide 8 Ranks, Heal 7 Ranks.<br>Spell Resistance: 24<br>HP: 4d12+20 (46)<br>AC: 22 = 10 (Base) + 3(Dex) 5 (Mythril Breastplate) +4 (Natural Armor)<br>Touch: 13<br>Flatfoot: 22<br>Special Attacks: Anti-Magic Strike <br>Speed: 30<br>Special Abilities: Ability Boosts +4/+2, Incribing Weapons +2, Tough Defense, Evasion, Uncanny Dodge, Vicious Strike (Magic), Damage Reduction 2/-, Fast Healing 1<br>Alignment: NG <br>
'''[[#Bonus Feat|Bonus Feats]]Encounter:''' The epic Monk gains Party is looking for an Ancient Magical Item that will save the town from a bonus [[SRD:Feats|feat]] (selected from band of raging Earth Elementals. Unbeknownst to them, Aduin is also searching for the artifact to destroy it, as he believes that the Wizard he is attempting to find and kill wishes to use the list item to amass an army of epic Monk bonus [[SRD:Feats|feats]]) every five levels higher than 20thElementals.
''Epic Monk Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Energy Resistance (Feat)|Energy Resistance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Ki Strike|Improved ''Ki'' Strike]], [[SRD:Improved Spell Resistance|Improved Spell Resistance]], [[SRD:Improved Stunning Fist|Improved Stunning Fist]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Keen Strike|Keen Strike]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Legendary Wrestler|Legendary Wrestler]], [[SRD:Reflect Arrows|Reflect Arrows]], [[SRD:Righteous Strike|Righteous Strike]], [[SRD:Self-Concealment|Self-Concealment]], [[SRD:Shattering Strike|Shattering Strike]], [[SRD:Vorpal Strike|Vorpal Strike]].
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