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Wind Blast (3.5e Invocation)

117 bytes added, 00:57, 23 October 2015
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Accounting for the wind mage
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{{#set:Summary=Launch your enemy backwardswith your ''eldritch blast'' or ''wind bullet''.}}
Upon hitting an enemy with your ''eldritch blast'' or ''wind bullet'', they are blown backwards (read: directly away from you) 10 feet per [[SRD:Caster Level|caster level]]. If this launches the creature hit with your ''eldritch blast '' or ''wind bullet'' into another creature, then the initial victim is knocked [[SRD:Prone|prone]] with no save, the collision victim is entitled to a [[Fortitude]] save to avoid being knocked [[SRD:Prone|prone]], and both creatures take 1d6 damage per 20 feet the initial victim had left to travel. If the creature hit with your ''eldritch blast '' or ''wind bullet'' is launched into a wall or unyielding object, both take 1d6 damage per 20 feet the initial victim had left to travel and the initial creature is knocked [[SRD:Prone|prone]] with no save. If the creature hit with your ''eldritch blast '' or ''wind bullet'' is launched into an object that could be jostled out of position by a hard impact (such as a chest), both take 1d6 damage per 20 feet the initial victim had left to travel, the initial victim is knocked [[SRD:Prone|prone]] with no save, and the object gets sent flying (1d4−1) × 5 feet in the direction the initial victim was traveling; if the object strikes something else, this doesn't result in any further damage or jostling, due to insufficient momentum. If the initial victim doesn't collide with anything, it takes no additional damage, but is still knocked [[SRD:Prone|prone]] with no save.
The knockback from this invocation stacks with the standard base pushback from a wind mage's ''wind bullet'', though this extra forced movement isn't enough to cause additional damage until the wind mage reaches level 20.
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