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Dekarabia (3.5e Monster)

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|sq=All-Around Vision, Darkvision 60 ft, Entropic Veil, Eternal Movement, Fast Healing 10, Immune to Compulsion/Exhaustion/Fatigue/Paralysis/Sleep/Stunning, Improved Evasion, Mutable Weapons, Quickening Stance, Ray Parry, Resist Acid/Cold/Electric/Fire/Sonic 10, SR 22
|fort=+16 |ref=+17 |will=+8
|str=24 |dex=28 |con=26 |int=15 17 |wis=11 |cha=19|skills=Balance +32, Escape Artist +24, Jump +42, Hide +24, Knowledge Geography +18, Knowledge Nature +1718, Move Silently +24, Perform (Dance) +19, Spellcraft +1718, Spot +23, Tumble +24
|feats=[[SRD:Weapon Finesse|Weapon Finesse]]<sup>B</sup>, Expeditious Dodge<sup>RotW</sup>, Improved Toughness<sup>B</sup>, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Critical|Improved Critical (arm blades)]], [[SRD:Combat Expertise|Combat Expertise]]
|env=Limbo
Dekarabia is a strange monster born from the currents of Limbo, where is in constant movement from the moment it is born to long after it is dead. It moves and behaves at random, attacking at some times and choosing to do nothing but dance at peace at other times. Nothing can ever keep a dekarabia completely still as if its existance was defined by movement. When moving it flips and turns on its eight legs, spinning like a wheel for high speed movement. It possesses a fantastic sense of balance, able to stay in positions where gravity should otherwise pull it down.
Dekarabia are 3 feet wide and stand 7 feet tall when standing up on two of its limbs, and 4 feet tall when laying horizontal, and weighs 188 lbs. It was believed that dekarabia did not possess a language as attempts to cummincate with it were often fruitless, but successful telepathy attempts have determined it has a mind, one which is bizaarely knowledgable and interested in the subject of birds , precious stones, and herbology. Still, they make poor sources of information due to their inability to speak and their easily distracted mindset. They understand Abyssal, Common, and Slaad.
=== Combat ===