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Sand Slave (3.5e Template)

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Author: Aarnott (talk)
Date Created: 16:44, 27 December 2011 (UTC)
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Editing: Clarity edits only please
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Sand SlaveEdit

Sand slaves are dead creatures, which are bound to serve a mummy lord.

Sand slaves are formed entirely of sand and black ropes, crawling with scarab beetles, that are completely under the control of a mummy. Their sandy form is shaped in the form they held in life, with the black ropes outlining the musculature and forms of the figure. Four black ropes are tightly drawn from the arms and legs of the sand slave and float about 5 ft. above the creature, suspended in the air: these ropes give the effect of a marionette.

Creating a Sand SlaveEdit

"Sand slave" is an inherited template that can be applied to any living, corporeal creature with an intelligence greater than 2 (referred to hereafter as the base creature).

Size and TypeEdit

The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It gains the augmented subtype for its base type. It uses all the base creature’s statistics and special abilities except as noted here. Undead

Hit DiceEdit

All hit dice (from class levels or otherwise) are replaced with d12s, but their hitpoints are determined from the following table.

Sand slave hitpoints
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP 6 8 10 11 12 17 22 30 37 45 52 57 63 70 75 78 83 87 92 100

SpeedEdit

Sand slaves have a land speed of 30 ft. and a fly speed of 10 ft. + 5 ft. per 2 HD (perfect).

Armor ClassEdit

Sand slaves have an AC determined from the following table.

Sand slave AC
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
AC 16 17 19 21 22 24 25 28 29 31 32 35 36 37 39 41 42 44 45 48
Flat-footed 14 15 17 19 20 22 23 26 27 29 30 33 34 35 37 39 40 42 43 46
Touch 15 15 16 17 17 18 18 20 20 21 21 23 23 23 24 25 25 26 26 28

AttackEdit

The base creature loses all of its normal attacks and gains a slam attack with an attack bonus and static amount of bludgeoning damage according to the following table.

Sand slave slam damage
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack bonus +6 +9 +11 +13 +15 +17 +19 +21 +21 +25 +27 +29 +29 +31 +33 +35 +35 +37 +39 +41
Damage 3 4 5 6 7 10 11 12 13 14 17 18 19 20 21 24 25 26 27 28

Special AttacksEdit

A sand slave loses all of the base creature’s special attacks.

It gains the following abilities:

Whirlwind (Su): Once per hour, as a swift action, a sand slave can transform into a whirling cloud of cords and dust for 1 round. It may move up to twice its fly speed while in this form, ignoring attacks of opportunity. When it moves through a space occupied by a creature, that creature must make a Reflex save at the DC listed below or else get caught in the whirlwind. At the end of its movement, creatures caught in the whirlwind are bound by several cords 5 ft. away from the sand slave. These ropes entangle the creature until the sand slave is destroyed and don't allow the creature to move more than 10 ft. from the sand slave.

Whirlwind DC
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
DC 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Special QualitiesEdit

The base creature loses all of its base qualities.

Sand slaves gain evasion and mettle.

SavesEdit

Base save bonuses are Fort +1 per HD +1, Ref +1 per HD +3, and Will +1 per HD + 2.

AbilitiesEdit

Sand slaves have no constitution score.

SkillsEdit

A sand slave keeps all of the skill bonuses of the base creature.

FeatsEdit

A sand slave loses all feats the base creature had.

EnvironmentEdit

Desert.

OrganizationEdit

Slaves of mummies.

Challenge RatingEdit

See the table below:

Sand slave CR
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
CR 1/4 1/2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

TreasureEdit

None.

AlignmentEdit

Always neutral evil.

AdvancementEdit

As base creature.

Level AdjustmentEdit



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