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SRD5:Water Elemental

Disambiguation.png
Water Elemental exists in other D&D editions see:

Water Elemental (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

a.k.a. Common Water Elemental

Water Elemental [SRD5 OGL/CC-BY][1] [2] [3] [4]
Large Elemental (Water Elementals), Neutral
Armor Class: 14 (natural armor)
Hit Points: 114 (12d10+48)
Speed: 30 ft., swim 90 ft.
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1)
Damage Resistances: acid, bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison
Condition Immunity: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious
Senses: Darkvision 60 ft., passive Perception 10
Languages: Aquan
Habitat: Coastal, Swamp, Underwater
Plane: Plane of Water
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Water Form. The elemental can enter a hostile creature's space ad stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. 

Actions

Multiattack. The elemental makes two slam attacks.

Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

Whelm (Recharge 4-6). Each creature in the elemental’s space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental’s space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental’s turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.


End of the SRD5 material

Unofficial Descripiton: Most common form of Water Elemental.

Sources and NotesEdit

  1. SRD5:
  2. Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 123. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Note: Habitat is not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

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