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SRD5:Ogre Zombie

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Ogre Zombie [SRD5 OGL/CC-BY][1] [2] [3] [4]
Large Undead (Zombies, Ogres), Neutral Evil
Armor Class: 8
Hit Points: 85 (9d10+36)
Speed: 30 ft.
STR DEX CON INT WIS CHA
19 (+4) 6 (-2) 18 (+4) 3 (-4) 6 (-2) 5 (-3)
Saving Throws: Wis +0
Damage Immunity: poison
Condition Immunity: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands Common and Giant but can't speak
Habitat: Arctic, Coastal, Forest, Grassland, Hill, Mountain, Underdark, Underground, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.


Unofficial Description: Ogre zombies appear as rotting, animated, ogre corpses.

Found in AdventuresEdit


Sources and NotesEdit

  1. SRD5:
  2. Note: Habitat is not part of the SRD5.
  3. habitat - suggested by "ogre" and "zombie" Dungeon Master's Guide (5e) p.302-305
  4. habitat (Underground) - user:Rlyehable

Template:SRD5 Undead Breadcrumb