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SRD5:Deep Gnome

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

a.k.a. Svirfneblin

Deep Gnome [SRD5 OGL/CC-BY][1] [2] [3]
Small Humanoid (Gnomes, Svirfneblin), Neutral Good
Armor Class: 15 (chain shirt)
Hit Points: 16 (3d6+6)
Speed: 20
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 9 (-1)
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Habitat: Underdark
Plane: Underdark
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Stone Camouflage. When the gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material componenets:

At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) using two hands to make a melee attack.


Sources and NotesEdit

  1. SRD5:
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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