Lightning Shooter (3.5e Maneuver)
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Thunder Bolt (Boost) [Electricity, Sonic] | |
Level: | 9 |
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Prerequisite: | Four Thunder Bolt maneuvers |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | One crossbow |
Duration: | End of turn |
Saving Throw: | Fortitude partial |
Until the end of your turn, all crossbow bolts you fire are treated as magical rays, which do 1d6 electricity and sonic damage per two initiator levels upon scoring a hit. All of the damage is treated as both electricity and sonic, so a creature needs to be able to resist both forms of energy to reduce the damage taken from this attack. Any creature damaged by your attack must succeed on a Fortitude save (DC 19 + your Wisdom modifier) or be deafened for 4 rounds; any creature that succeeds on its saving throw cannot be deafened by this usage of this maneuver, even if you hit them again in the same round.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Thunder Bolt
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