Horn Helmet (3.5e Equipment)
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Horn Helmet
Martial One-Handed
Cost: | 30 gp |
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Damage (Small): | 1d6 |
Damage (Medium)1: | 1d8 |
Critical: | 20/x3 |
Weight2: | 6 lbs |
Type3: | Piercing |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Both a weapon and shield, the horn helmet takes up the head body slot. It is considered both a light and a one-handed weapon when beneficial, though it is not held in the hands at all. Instead it effectively grants a gore attack, and is considered both a manufactured weapon and a natural attack. Attacks with the horn helmet behave as natural attacks, granting no iterative attacks but never decreasing below -5 to attack when making more than one attack.
The horn is super effective when charging. The horn helmet deals double damage on a charge, and is treated as a lance for the purpose of interacting with feats and abilities.
The horn helmet also acts as a shield, granting a +1 shield bonus that stacks with normal shields.
As long as the horn helmet is strapped to the head, the horn helmet cannot be disarmed.
Armor Type | Cost | Shield Bonus | Maximum Dex Bonus | Armor Check Penalty | Arcane Spell Failure Chance | Speed | Weight |
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Horn Helmet | 30gp | +1 | − | −1 | 0% | − | 6 lb. |
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